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Erster Screenshot:
http://www.lastofus.com/wallpapers/TLOU_image_2.jpg
Teaser: http://www.youtube.com/watch?v=Akls5zpXcm4
Homepage: http://www.lastofus.com/ 15sec längerer Teaser![]()
Quoted
Es gibt einen Namen, einen Termin und einen Teaser - aber noch keinerlei Informationen zum Entwickler oder dazu, worum es sich bei The Last of Us genau handelt. Exklusiv für PlayStation 3 soll es erscheinen und die Ankündigung des Spiels erfolgt wohl während der Video Game Awards Anfang kommender Woche. Dem Video nach könnte eine Art Bürgerkrieg, aber auch ein globaler Konflikt im Vordergrund stehen. Ein anderes Video auf der offiziellen Webseite zeigt 15 Sekunden lang Ameisen-Studien. Spielt man etwa einen der Krabbler oder sind die Tiere gar Überträger einer Seuche? Quelle
Hype: http://www.gametrailers.com/video/vga-2011-spike-vgas/724642
Quoted
What will you believe? Get your first glimpse of this mysterious and shocking PS3 exclusive title making its debut at the Video Game Awards on December 10th at 8p ET / 5p PT only on Spike!
Quoted from "Wario64;33160719"
Courtesy of supererogatory
https://twitter.com/#!/supererogatory/status/63022532340621312
"http://j.mp/e124aT & http://j.mp/ifgksY — Sony Santa Monica looking for devs specializing in shooters and open-world games"
This post has been edited 2 times, last edit by "ElStupido" (Dec 8th 2011, 10:39am)
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(the link in the second tweet was a post saying the game had been canned)
The game in question is the flash move horror game we only saw in a few montages prior to the Move launch. Like a certain wizard game (which is still in development), it vanished without a trace.
Now this game was actually never formally announced. However, SCEA trademarked a bunch of names, including "Until Dawn" - sounds like a horror game, no? Well, according to PSM3, "Until Dawn" and the untitled Move horror game are one in the same.
PSM3 did list this as a rumor, so I can't say if Until Dawn is the Move horror title, but President of Sony Computer Entertainment Worldwide Studios said this horror game still exists. So big Move games like this, and Sorcery are things to hopefully keep the peripheral relevant.
This post has been edited 1 times, last edit by "Crewmate" (Dec 5th 2011, 3:58pm)

This post has been edited 1 times, last edit by "Symer" (Dec 11th 2011, 10:19pm)
Quoted
The Last of Us is a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. Abandoned cities are being reclaimed by nature and the remaining survivors are killing each other for food, weapons and whatever they can get their hands on. Joel, a ruthless survivor, and Ellie, a brave teenage girl who is wise beyond her years, must work together to survive their journey across what remains of the United States.
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I keep throwing my wallet at the screen but nothing is happening.![]()

...und hoffentlich auch in 3D.
Youtube comment:
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I keep throwing my wallet at the screen but nothing is happening.![]()
Trailer sieht super aus, ich bin gespannt![]()
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Expected for PS3 in late 2012 or early 2013,
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At the start of the game, the lead character, Joel, finds Ellie, and they team up. Joel is "a vicious survivor. When he meets this girl, she is his one chance at redemption," says Neil Druckmann, the game's creative director.
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Like the Uncharted games, The Last of Us has a third-person perspective, in which you see the character on-screen, but it has a more realistic, cinematic look. "We're trying to move the medium of video games into an area elevated in the same manner of respect of film," Balestra says. "We want to redefine what our medium is even called. 'Video game' is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It's an experience."
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The Last Of Us scored by Oscar-winner Gustavo Santaolalla
"With this music we're trying to get emotion. We're not going for horror," Druckmann explained.
"There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it, it's the relationship between Joel and Ellie."
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The game will play out across various US cities and it's suggested that survival will involve both killing and scavenging. Do you control Joel alone? Ellie? Both? Is it co-op? Naughty Dog isn't saying.
"It's story-driven, [but] the whole triangle is story, gameplay and art," says Staley. "As a gamer it's all about strategy and giving the player enough tools in their toolkit so that they can come upon something and choose and have the consequences play out within their choices."
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And that's because he'd rather talk about story. And not just any old story, but one Druckmann wants to "change the f***ing industry" with - "because we feel like storytelling is so poor right now". Aside from the all too few likes of Valve, Irrational and Rockstar, it's hard to disagree.
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Take the "no network play" note on the official PlayStation website. "We don't know where that came from," says Druckmann. "That's TBD," says Staley.
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So if not a horror game, what is it? "This is going to sound corny and it might not appeal to gamers, but I would say it's a love story," he says. "It's not a romantic love story, it's a love story about a father-daughter-like relationship."
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When the fruits of this labour of love will be shared with gamers, no-one is saying. And, in the wake of the brutal crunch endured by the Uncharted 3 team in order to meet a release date it recklessly announced a year in advance, that should come as no surprise.
"We will never do that again, not a year out," sighs co-president Christophe Balestra. Wells agrees: "The minute we saw [the date] on screen we were like, oh god, I really regret that."
So, while the game has already been in development for two years, with the team not yet ready even to discuss gameplay let alone show it, don't be surprised if The Last of Us fails to materialise before 2013. It'll be done when it's done, as the saying goes.
Naja, solcher "warum, warum, warum", "die anderen machen es aber auch"-Journalismus ist aber auch nicht gerade toll. Ich meine das kannste bei jedem Game fragen, warum es nun das eine Feature nicht hat, während es andere Spiele doch haben.http://www.youtube.com/watch?v=wTkifX_GX4A&feature=g-u
iwaggle3D hat zwei Leute von Naugty Dog zu einer Move Integration befragt.
Im Gegensatz zu den meisten Entwicklerinterviews, wo die ausgebildeten Journalisten
den Entwicklern an den Lippen hängen ohne kritisch nach zu fragen
entsteht in diesen 3 Minuten eine kleine Diskussion.
Und besonders der letzte Punkt des Italieners ist Fatality.
Quelle: Gamefront.de
Quoted
Urheberrechtsverletzung: Viacom löscht The Last of Us YouTube Trailer
14.12.11 - Der US-amerikanischen Medienkonzern Viacom geht gegen Videos von den "Spike Video Game Awards" vor, die auf YouTube veröffentlicht worden sind. Nach Unternehmensangaben liegen Urheberrechtsverletzungen in den Videos vor.
Eines der meistgelöschten Videos ist der Trailer zu Sonys The Last of US, der vom offiziellen YouTube-Kanal des Spiels veröffentlicht wurde. Sony teilt mit, dass man an einer Einigung mit Viacom arbeitet und hofft, die Trailer bald wieder zeigen zu können.
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(...) "We approached this genre because we felt no-one is getting to the heart of it. [The Last of Us] tells you something about the human condition - that's what you want to do as a storyteller."
With that in mind, imagine the shockwaves that reverberated around the Naughty Dog office when they saw that Dead Island trailer.
"We saw it and we thought, wait a minute, someone else is doing this - it's really moving, there's this family that's been torn apart," says Druckmann. But, as we now know, it bore little relation to the finished article.
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(...) This was in part influenced by the memorable sequence between Nathan Drake and Tenzin, his Tibetan guide, in Uncharted 2. "We kept joking, wouldn't it be intriguing to develop a whole game where you're building this relationship, not just a level," he says.
Quoted
(...) How those choices play out remains unclear, but don't expect any kind of Heavy Rain-esque branching narrative. "We're telling it the way we've been developing this method at Naughty Dog," explains Druckmann. "We're evolving it, but I can't say anymore."
This post has been edited 1 times, last edit by "Symer" (Dec 14th 2011, 2:00pm)
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