Battalion Wars-Thread

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    • [GC] Battalion Wars











      Video: nintendo.com/pop_video.vm?url=….mov&width=600&height=420

      Anfänglich war ich ja tierisch geschockt!!! Echtzeit!!
      Aber naja... erstmal sehen was draus wird... vielleicht wirds ja Goblin Commander ähnlich wo man in die Leute reinspringen kann...

      mit einem puren Actionspiel hab ich jedoch nicht mit diesem Namen gerechnet...
      unter Umständen meine grösste E3 Enttäuschung...
    • Oh... sehe gerade es wird gar nicht von Intelligent Systems enwickelt...

      Kuju hat man doch für ein Game geheuert... viola...
      des Rätsels Lösung...

      und es ist definitiv Echtzeit im Stile von Goblin Commander...
      man kann seine Gruppen halt selbst steuern...
      die anderen Trupps verfahren dann nach KI es sein den Man gibt ihnen Befehle der Haupttruppe zu folgen oder ähnliches...
      oder aber man wechselt die Truppe...

      Also doch definitiv Strategiespiel!!!
      Puh...
    • Gamefront: E3: Infos zu Advance Wars: Under Fire

      12.05.04 - Nintendo gibt bekannt, dass Advance Wars: Under Fire bei Kuju Entertainment entsteht und 2005 ausgeliefert werden soll. Die Gefechte laufen diesmal in Echtzeit ab. Man befehligt wie auf dem Handheld Soldaten, Panzer und Flugzeuge. Die Truppen lassen sich in kleinere Einheiten aufteilen.

      Wird eine Einheit gerade nicht gesteuert, reagiert sie auftomatisch auf Angriffe der Feinde. Genau wie auf dem GBA ist der Aufbau in Missionen unterteilt, in denen es jetzt mehrere Aufgaben bzw. Ziele gibt.
      Gott ist Tod.
    • KEY INFORMATION

      Advance Wars hits Nintendo GameCube, where the award-winning turn-based masterpiece transforms into a real-time, 3-D strategic-action game! Take command of the field of war, breaking your forces into fast-moving squads and charging into battle. Lead the charge atop an armored tank, or race into battle with your best soldiers at your side!

      Military strategy makes the move to real time! Command your forces in the heat of battle, but remember, your enemy won't wait to make his move!


      Take command of a squad of soldiers who follow your every move. Guide them into the action and direct them to attack on your command! As your soldiers gain combat experience, they'll receive promotions, increasing their abilities on the battlefield!


      Lead your soldiers well -- take your heavy gunners against armor units or guide your infantry into a firefight. You can even lead your men into battle riding tall in a tank or flying over the battlefield in your own gunship!
      Game Storyline: Advance Wars makes its way from the Game Boy® Advance to Nintendo GameCube, where the turn-based strategy favorite transforms into a fast-paced, 3-D, real-time combat action game. Players take to the battlefield with dozens of soldiers, breaking them into small squads and directing them into the fray. While you can only command a small number of soldiers at a time, the ones not under your direct control don't just stand at ease -- they'll respond to enemy attacks and protect any areas to which they've been deployed. Give the orders, and your soldiers will follow behind you wherever you lead or attack the targets you select.

      Characters: "Betty," who gives you mission briefings, information and objective updates as you are playing. Flamethrower units, heavy gunners, infantry and other specialized soldiers. Other characters are still in development.

      How to progress through the game: Each mission will be built around a series of goals the player must fight to complete. There will also be sub-objectives in each mission. Players take command of different soldiers within their forces and use those soldiers to lead squads into action. Players can change the unit they control whenever they want in order to deploy separate squads or race into the fray alone.

      Special powers/weapons/moves/features: Players can command various vehicles, including tanks, helicopters and gunships. Soldiers who survive a mission gain experience and can be promoted over time, learning new abilities in the process. Promoted units might be stronger, more durable or more heavily armed than the standard units.
    • Original von Ray
      KEY INFORMATION
      . Soldiers who survive a mission gain experience and can be promoted over time, learning new abilities in the process. Promoted units might be stronger, more durable or more heavily armed than the standard units.


      :full:
      bitte nicht in einem Advance Wars!!! das lebt von seinem genialen Ballancing ohne solchen SChnickschnack... aber naja Echtzeit isses ja auch schon...