[PS3/PS4/PC] Heavy Rain

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    • [PS3/PS4/PC] Heavy Rain


      Sony Computer Entertainment Worldwide Studios to
      Work on a Groundbreaking New Title for
      PLAYSTATION®3
      Collaboration with developer Quantic Dream to redefine cinematic
      realtime entertainment
      LONDON, July 3 2007 – Sony Computer Entertainment Worldwide Studios (SCE
      WWS) is pleased to announce that it will be collaborating with developer Quantic
      Dream on an exclusive PLAYSTATION®3 (PS3™) title – more details of which are to
      be announced soon. Quantic Dream has an outstanding track record in delivering
      interactive, cinematic games with true emotional depth. Combined with the power of
      Cell Broadband Engine™ and game development technology of PS3, the project is
      expected to set a new benchmark in delivering emotionally compelling experiences to
      gamers.

      Founded in 1997 by David Cage, French developer Quantic Dream has achieved
      international renown for its ground-breaking innovation within the games industry,
      particularly in the areas of interactive narration and emotional content. The studio’s
      record speaks for itself: in particular Quantic Dream was responsible for 2005’s
      award winning Fahrenheit (known as Indigo Prophecy in the US and Canada), a
      paranormal, interactive blend of film and gaming that was widely praised for
      re-imagining the adventure game genre.

      Michael Denny, Vice President, SCE Worldwide Studios, said: “We’re really excited
      to be working with Quantic Dream for the first time and to have this opportunity to
      once again push the gaming experience to realise a new level of interactivity and, in
      particular, to engage players at an emotional level never experienced before. We’re
      looking forward to revealing more news on this special title later this year.”
      David Cage, Founder, President and CEO of Quantic Dream, said, “We always
      believed that “next generation” meant more meaningful content based on players’
      emotional involvement. To us, PS3 is the only platform that can truly deliver on this
      promise, and SCE WWS is a group that is both inspiring and pleasant to work with.”


      quanticdream.com

      Wird wohl Heavy Rain sein.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von AmFreak ()

    • Was ist eigentlich aus dem Spiel Heavy Rain geworden? Angekündigt war es ja mal für Herbst 2008. So lange ist das nicht mehr hin und bis auf den alten Castingtrailer hat man seitdem von dem Spiel nicht mehr viel gesehen und gehört...... Es wäre schade drum, denn der Trailer versprach damals wirklich bahnbrechendes Mimikspiel.
    • Bekanntes "Face" Video: youtube.com/watch?v=VmB8-xtrKcI&fmt=18

      und neue Infos von der E3 2008.

      http://twitter.com/ncroal/statuses/861193056

      this is the guy from gametrailers. [face_grin]

      " Heavy Rain wowed the crowd. Hate to be a tease, but we can't say more other than if you liked Indigo Prophecy, you'll *love* this. "
      twitter.com/ncroal/statuses/861228093

      SOme Confirmed info about heavy rain

      While most of us in North America don't read the Dutch magazine Chief, one of our readers abroad pointed out that they'd run a major exclusive on upcoming Quantic Dream/Sony title Heavy Rain. (You know Quantic Dream as the company behind Fahrenheit/Indigo Prophecy, and you know Heavy Rain from my fanboy obsession).

      Reader Saimon was kind enough to translate some of the more enticing statements about the title made by Quantic Dream's founder David Cage. And we were kind enough to copy and paste the translations after the jump.

      On Locations:
      "I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

      On Graphics:
      "People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."

      On Gameplay:
      "With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."

      On Story:

      "Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love."

      "The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."

      So far, so good. Thanks to Saimon for all the hard work on this one.

    • Original von bbstevieb
      Das Gameplay in dem ign Preview hört sich aber auch ziemlich "limitiert" an. Eher nach einer Art interaktiver Film mit Quick Time Events.

      ps3.ign.com/articles/898/898580p1.html


      Was solls ? Das war bei Fahrenheit auch nicht anders. Trotzdem ist es ein sehr gutes Spiel geworden. Und heavy rain ist ja sowas wie ein legitimer Nachfolger. Sollte es vergleichbar gut werden, würde mir persönlich das schon reichen. Die Quantic Spiele sind ja immer etwas polarisierend, aber atmosphärisch dafür sehr hochwertig.
    • Original von Black Sun
      Original von bbstevieb
      Das Gameplay in dem ign Preview hört sich aber auch ziemlich "limitiert" an. Eher nach einer Art interaktiver Film mit Quick Time Events.

      ps3.ign.com/articles/898/898580p1.html


      Was solls ? Das war bei Fahrenheit auch nicht anders. Trotzdem ist es ein sehr gutes Spiel geworden. Und heavy rain ist ja sowas wie ein legitimer Nachfolger. Sollte es vergleichbar gut werden, würde mir persönlich das schon reichen. Die Quantic Spiele sind ja immer etwas polarisierend, aber atmosphärisch dafür sehr hochwertig.


      Nach MGS4 habe ich von "interaktiven Zwischensequenzen" erst mal genug. Aber bis zum Release ists ja noch ne Weile.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb