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was ich damit sagen wollte war:
"Hoffentlich wird ein Schatzjäger epos ohne geballer" Das es dazu noch Brüste gibt begrüße ich auch![]()
Die gezeigte Demo hat mir auch super gefallen,auch wenn der Spieler zu sehr an die Hand genommen wurde. Aber zum Glück wurde ja auch nur eine Szene gezeigt und ich bin auf jeden Fall auf das fertige Game gespannt. Der Grafikstil ist super und passt!Was sie gerade in L.A. zeigen schaut auf jeden Fall schon mal lecker aus
M.C.
Das Glänzen lässt sich bestimmt wie das Hinweis Geruckel in LA Noir abschalten. Besser als die Nadel im Heuhaufen zu suchen.
E3 2011: Cavern Gameplay Demo
http://www.gametrailers.com/video/e3-2011-tomb-raider/714828
wau, so wünsche ich mir ein resident evil.

Quoted
(...) "She’s mortal,” says Stewart. “She’s not that Teflon character any more, so you have to think twice in every situation.”
(...) the game’s apparently running on a heavily reworked version of Underworld’s aging Crystal engine, it can be hard to take in all the little flourishes: the water draining across rocks, the trails of sooty sparks given off by open flames. If this truly is a representative slice of code, Crytek and Epic have some healthy competition.
(...) “Once we had the survival focus and the relatable character goal, everything started coming with it,” explains Gallagher. “So when we give Lara a puzzle or something to escape from, it has to be something we could imagine her really facing. I often imagine what I’d do in that kind of situation.
Quoted
(...) “One of our goals is camera performance,” says Stewart. “We’re using the camera to help portray situations. Here’s claustrophobia – along with limited control for the player. You’d have limited control in that much water. It’s just trying to make the player feel they’re there.”
(...) The developers appear to be aiming for a sweet spot somewhere between the rigid platforming of the previous Tomb Raider games, and the carefree elegance of Assassin’s Creed. There’s no lock-on sucking you automatically towards ledges, while aftertouch air-control lets you course-correct on the fly. Lara may be young and inexperienced, but she can still jump from spars of spindly rock and swing from flagpoles. As with the puzzle back in the Den, then, it’s got a great Tomb Raider feel, but it’s richer and more dynamic.


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