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Quoted
also gegenüber der arcade version find ich die jag version schlicht kraftlos,
Quoted
Super Raiden (PCE)
This enhanced version of the original PCE release, which gave the game a
fantastic CD soundtrack in the classic Japanese-guitar-rock style, is one of
the most celebrated Raiden games ever, and rightly so. (Other CD-based
ports, like the PSOne’s Raiden Project and the FM Towns Raiden Densetsu,
also offer ‘remixed’ versions of the soundtrack, but they’re both – particularly
with the PSOne – far inferior to Super’s.) As well as the splendid music,
Super Raiden also added two all-new levels at the end of the normal eight
– both of them maelstroms of frantic, unrelenting mayhem. The new stages
(unrelated to the Mega Drive game’s Special Stage) featured particularly
superb wigout soundtracks, and in the unlikely event that you manage to
see off the fi nal boss, you’re also treated to a brand-new end-sequence.
Obviously lacks the PlayStation port’s prettiness, but for our money this is the
best Raiden 1 you can play.
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RAIDEN DENSETSU (MEGA DRIVE/FM TOWNS)
The fi rst home port of Raiden (‘Densetsu’ translates roughly as ‘Legend’.
The US title for Densetsu was the meaningless Raiden Trad) was a good
solid conversion with the coin-op levels accurately recreated and almost all
the enemies and secrets where they should be. The MD and FMT games
are among many Raiden ports which return you to ‘checkpoints’ earlier in a
stage when you die, whereas the coin-op (except for one variant released in
Taiwan) simply carries on without interruption from the point where you got
killed. You might argue that this is to prevent lazy players simply continuing all
the way to the end on their fi rst go, since at home you no longer have to put
more money in. But since all the home ports restrict your number of credits
anyway, it’s a baffl ing and signifi cant hike in the diffi culty.
The version for obscure Japanese console/computer the FM Towns is
basically arcade-perfect, but also features two unique Competition Modes,
in which you’re given just one life with which to either score the maximum
points on Stage 1 only, or get as far as you can into the whole game.
The MD port suffers from a very drab palette, but its only real gameplay
difference from the arcade is that the bosses (and some of the larger midlevel
enemies) seem to have had several layers of extra armour-plating and
are extremely tough even in Easy mode, taking twice the punishment of their
coin-op counterparts. But if you think they’re mean, you should see the MD
game’s real distinguishing feature: the Special Stage.
A bonus level after the normal game’s credits have rolled, it’s the most
insanely, impossibly hard thing you’ll ever play, and can only have been
meant for people using a cheat cartridge like the Game Genie. If you fi nish it
(and infi nite smart bombs are the minimum requirement to have a chance),
it announces ‘1991: Heavy Nova’, which is another Mega Drive game by
Micronet (coders of the MD Raiden port). You’d think it might be another
shooter, from which the level had perhaps been borrowed, but it’s actually a
rather clunky side-scrolling beat-’em-up. Bizarre.
Quoted
RAIDEN TRAD (SNES)
And here, conversely, is the worst. These two Raiden ports, released barely
three months apart, illustrate the point that alert readers will remember from
the intro. They’re allegedly both conversions of the same game, but Super
Raiden and Raiden Trad have different stages, different layouts within the
stages they share, different power-up progressions, different restart methods,
enemies and items in different places, and generally could hardly be any
more dissimilar to each other if they tried – and that goes double when it
comes to quality. We’d need half the feature to list everything that’s wrong
with SNES Raiden – for example, almost every stage has had whole chunks
crudely hacked out of it, culminating in the pale imitation of Stage 6, which
is nearly all missing – but its one saving grace is that while the arcade, PC
Engine and Mega Drive versions each take about 40 minutes to play all the
way through, the butchered levels and absurdly easy diffi culty level (despite
your only being allowed a single continue, though in this version you don’t
get sent back to checkpoints) means the SNES one is over in barely half that
time, and then you can smash it with a hammer. Really disgracefully bad.
Quoted
RAIDEN (JAGUAR/AMIGA/PC)
As the sequel reinforced the series’ popularity, back in Blighty developers
Imagitec made three reasonably competent versions of Raiden for some
long-overdue UK releases, using largely the same code for each one. The
three games are all quite different in execution, however. The DOS-only PC
version occupies the full width of the screen, with only minimal scrolling, but
offers the hapless player a choice between music OR sound effects. The Jag
port manages both at once, but has a massive status bar taking up a third of
the now-cramped screen. And the Amiga game (written for AGA machines
only) employs a completely new and rather garish palette, and also reverts
to having to choose between music or sound. The Amiga version was never
published – apart from a one-level demo given away on a coverdisk – but it
was completed, and the author is currently trying to retrieve the source code
from his archive tapes for public release.
The main characteristic/failing of all three Imagitec releases is that – like the
coin-op but unlike all the other console ports – there’s no rapid-fi re option
to save your joints from the pain of having to relentlessly pummel the fi re
button to get a semi-decent stream of shots. (Which is bad enough on an
arcade cabinet, but sheer hell on a joypad.)

The fi rst home port of Raiden (‘Densetsu’ translates roughly as ‘Legend’.
The US title for Densetsu was the meaningless Raiden Trad)
Quoted
Also die Präferenz des Jaguar-Sounds kann ich mir nur mit sturer Gewöhnung oder Geschmacksverirrung erklären. Blass und uneinprägsam, klingt größtenteils absolut unscheinbar.
This post has been edited 2 times, last edit by "Black Sun" (Apr 4th 2010, 6:49pm)
Quoted
Orginal von bmx
Ich finde die Lynx Version nicht besonders gut, weil die Spielbarkeit zu wünschen übrig lässt. Man spielt hochkant, was ich gut finde und die Grafik ist auch ordentlich. Aber gute Grafik, heißt ja nichts, siehe auch "Batman Returns".

Quoted
Wenn man Raiden Project (NTSC-J/PS) besitzt, sollte man sich für die anderen Konsolen lieber andere Shmups kaufen.

Quoted
Orginal von bmx
Ich finde die Lynx Version nicht besonders gut, weil die Spielbarkeit zu wünschen übrig lässt. Man spielt hochkant, was ich gut finde und die Grafik ist auch ordentlich. Aber gute Grafik, heißt ja nichts, siehe auch "Batman Returns".
Wenn du deins für den Lynx net mehr möchtest
Kannst deins ja an mich verkaufen
Finde Die Jaguar version am Besten da ich nur den Tei gezockt habe![]()
MD und SNES-Version sind ja nicht "offensichtlich" schlechter; sie sehen schlechter aus, das ist pffensichtlich, aber wie es sich spielt kann man ja nur selbst herausfinden.
Mangelndes Dauerfeuer ist für manch einen Lamer wie mich schon ein Problem.![]()


This post has been edited 1 times, last edit by "Black Sun" (Apr 4th 2010, 10:13pm)
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