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Quoted
Just ahead of Nintendo's E3 press conference tomorrow, Nikkei is reporting on a couple of announcements regarding 3DS and Wii U.
For 3DS, the paper says that Nintendo will announce a large screen version of the system. The new version will have a 4.3 inch screen, or 1.5 times the current size. A release in North America, Japan and Europe could happen as early as Summer.
Regarding the Wii U, Nikkei says that it is expected the price will be around 30,000 yen (30 000 Japanese yen = 306.651193 Euros). It's unclear if the paper received any insider information about this price, or if it's just stating an obvious target. Nintendo has previously said that it would not share pricing information about Wii U at E3.
The paper also reports that Wii U will see distribution of non-game content, including a car navigator and books, and a karaoke service with around 10,000 songs.
Ähm und auf 360 und PS3 miese HD Ports Recycling JUHU.
Quoted
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as G1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
This post has been edited 1 times, last edit by "Re:quiem" (Jun 5th 2012, 5:47pm)
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