Metroid: Zero Mission

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    • Nope...
      wird n Metroid 1 Remake.... :D

      trailer

      Find ich n bissl enttäuschend. N neues wär mir lieber gewesen....
      aber so werd ichs denn wohl doch mal durchspielen...
      Die Originalversion ist steuerungsmässig n Krampf...

      Aber wenigstens bleibt uns so n plumper SNES Port erspart....
      Den gibts dann bei Prime 2 zum freischalten(*träum*)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von randis ()

    • vor allem wurden doch wichtige "Neuerungen" ins REMAKE gebaut...
      Samus kann sich ducken ;)

      Quasi der Voränger zu Metroid Prime...
      Nach dem (vollen) Prime-abspann ist ja anzunehmen das Prime2 direkt daran anknüpft...
      Wär doch ideal wenn man Supermetroid freispielen könnte... wär ja kronologisch perfekt... :D

      (andererseits wär auch Metroid 2 denkbar)

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von randis ()

    • gibt neue Bilder und drei Videos mit Gameplayeindrücken. Sehr schön sind auch einige neue Moves die Samus erlernen kann.











      nintendo.com/pop_video.vm?url=….mov&width=600&height=420

      nintendo.com/pop_video.vm?url=….mov&width=600&height=420

      nintendo.com/pop_video.vm?url=….mov&width=600&height=420

      Traumhafte Musik, sehr nette Grafik und Bilder die Lust auf mehr machen :) Musthave
      Finaler Gewinner des verlorenen ZT-Halo-Finales für Amateure

      The better One wins
    • IGN Hands on:

      January 23, 2004 - Though in Japan the Metroid series isn't exactly on the list of top video game franchises, over on this side of the pond it's an essential part of the Nintendo brand. In more than fifteen years there hasn't been a bad game in the series yet, and for the first time in the Metroid history the series is arriving twice on a Nintendo platform: Metroid: Zero Mission is Samus' second appearance on the Game Boy Advance.

      Metroid: Zero Mission is actually a retelling of Samus' first adventure that took place on the Nintendo Entertainment System back more than a decade and a half ago. Zero Mission essentially replaces that game; this new game is the full-fledged novel, where the NES game was merely the Cliffs Notes.

      Though we were only able to get into about an hour of this adventure, we can definitely see that Nintendo's got another successful Metroid design on its hands. The game begins just as the NES version did, with Samus landing on Zebes to hunt out Mother Brain. Those familiar with the original game will recognize the immediate surroundings, and running left will immediately score the first and most significant power-up: the Morph Ball. Without this, the game just isn't a Metroid game, and Samus is only just a hot girl in a suit. After this area, though, the game takes a drastic turn for the different; though many of the locations and puzzle elements are based around what was in the NES title, the areas have been completely remixed and rearranged to take advantage of the GBA's much improved visual and audio abilities as well as to make things more challenging, less cheaply-difficult, and overall a whole lot more fun to tromp through.

      Samus even earns a few new abilities in the game that wasn't even a part of the original's design. Once you earn the ledge grab, an ability that was first given in Metroid Fusion the game strays as far away from the NES Metroid as possible. Level designs and secret areas have been laid out to take advantage of this technique, which means you shouldn't expect a whole lot of similiarities between Zero Mission and Metroid, especially when you see just how freakin' huge Kraid is. There are even little nods to Metroid Prime in Metroid: Zero Mission in the new designs, from the hieroglyphic artifacts to the morph ball launchers hidden in specific locations that'll launch Samus to new heights and new locations. The NES version definitely didn't have these.

      And it appears that Metroid: Zero Mission will follow the same tradition of offering a major twist at the end of the game. And according to Nintendo, this one's a biggie. They've even clamped us down to secrecy when we finally get to that point in the game, with Nintendo representatives informing us, "You'll know why when you get there." An exciting teaser, absolutely, and even though we're anxious to get through the game already, this little tidbit makes us even more eager.

      One of the biggest complaints gamers had with Metroid Fusion was in how the game design held the player's hand, pretty much telling him or her where to go next at a specific checkpoint. Though it's not quite as blatant this time around, Metroid: Zero Mission does offer a few directions after reaching specific points in the game. But since the game, at least in the beginning, lacks the same amount of dialogue of Metroid Fusion, the hints are more visual and subtle this time around.

      But that's all overshadowed by just how fantastic this game looks and sounds. Just like Metroid Fusion, the development team of Metroid: Zero Mission push the GBA's hardware in both graphics and audio. Enemies are plentiful and well-designed, and some even utilize the system's scaling and rotation hardware to move around the screen. The music is entirely based around the tunes created for the original NES game, but they've been entirely remixed with much more "oomph" in the instrumentals. The soundtrack even changes depending on what part of the planet you're in. Headphones are highly recommended to hear what the team's pulled off in this game.

      To take the series just a little bit further, the development team even snuck in a few extra unlockables. Owners of Metroid Fusion can open up an art gallery in Metroid: Zero Mission by linking two GBA systems together, one with 2001's release, and the other with Zero Mission. And yes, the "other" extra is the original NES version of Metroid completely intact and emulated...and hopefully with the ability to save to cartridge instead of the obnoxious password system that the decade-plus old classic featured back in the day. This extra is locked away, though, so you'll just have to get through the game in some fashion to obtain this feature.

      February 9th can't get here fast enough. Metroid: Zero Mission is another fantastic adaptation of the established Metroid gameplay, and it looks like it won't disappoint those absolutely die-hard Samus fanatics. Samus' first mission may end up being her best yet...which is a feat considering all the adventures she's already been a part of.


      Quelle: ign.com

      Nur noch gut zwei Wochen :top:
      Finaler Gewinner des verlorenen ZT-Halo-Finales für Amateure

      The better One wins
    • hab das Game das WE im Zug mitgehabt und bin sehr begeistert. Habe jetzt Kraid in die ewigen Jagdgründe geschickt und jetzt kam irgend so ein Typ im Raumschiff auf dem Planeten an.

      Herrliches Game. Ab und an nervts mich mit der Steuerung aber schon noch... Naja bin mal gespannt. Hab schon über 2 h gespielt, weil ich immer viel rumsuchen muss und einige Manöver net gepeilt hab. Wie zum Beispiel das rennen... DAchte ich muss auf den Dingern rennen die das Pfeilsymbol haben.
      Playing:

      Mother 3
      God of War 2
      Fire Emblem: Fuuin no Tsurugi
    • Dann hast auch wieder n Metroid vom original Team...

      ist schon schade das Fusion wohl vorraussichtlich das letzte Metroid von Intelligent Systems war.
      die Serie ging ja nun an die Retro bzw. jetzt das neue (junge) Zero Mission team welches auch an Prime 2 beteiligt war...

      Naja IS kann sich ja nicht zerteilen und keiner konnte mit solchem Comeback rechnen... IS ist halt inzwischen wieder viel beschäftigt nachdem man sie schon auflösen wollte...
      und schlecht machts das neue Team ja auch nicht... trotzdem isses nicht das selbe Feeling wie in den Vorgägnern.