Größte Probleme:
Dr. Doak ist nicht da wo er sein soll
Nicht alle tanks explodiert
Trevalyan gestorben und mission c failed, obwohl sie schon complete war
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Original von DaWulf
So, heute Facility Cheat geholt. Nach 3 stunden dauerzocken hatte ich 1.30 min.
Größte Probleme:
Dr. Doak ist nicht da wo er sein soll
Nicht alle tanks explodiert
Trevalyan gestorben und mission c failed, obwohl sie schon complete war
If you never played Goldeneye, what was it like growing up in Communist China?
One important factor was this: The level creators, or architects were working without much level design, by which I mean often they had no player start points or exits in mind. Certainly they didn’t think about enemy positions or object positions. Their job was simply to produce an interesting space. After the levels were made, Dave or sometimes Duncan would be faced with filling them with objectives, enemies, and stuff. The benefit of this sloppy unplanned approach was that many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level. This is an anti-game design approach, frankly. It is inefficient because much of the level is unnecessary to the gameplay. But it contributes to a greater sense of freedom, and also realism. And in turn this sense of freedom and realism contributed enormously to the success of the game.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Riptor ()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Zadar101 ()
Original von Zadar101
Kennt ihr Goldeneye Source?
Eine Half Life 2 Mod die den Multiplayer von Goldeneye auf den PC portieren. Ich spiele es gelegentlich. Ist sehr gut.
youtube.com/watch?v=T4hNJL2q5P8
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von wahrheit ()
The emulator started life as a side project to see if Spectrum emulation was possible on N64 and was hooked into GE, the current game in development. It was supposed to be removed before release but was only made inaccessible and inoperable. All the registers, dependancies, and script required to run the emulator still reside in retail GoldenEye carts.