eurogamer.net/articles/digital…done-but-we-expected-more
Teilweise niedrigere Auflösung als auf der Pro:
However, there has been movement elsewhere within the code - and it's in turn both welcome and a touch surprising. Dynamic resolution scaling across the horizontal axis, as seen in Fallout 4, also makes its way across to the Xbox One X Skyrim port. It's surprising because no such technique is in place on the PlayStation 4 Pro version, meaning that on paper at least, the Sony console will have a resolution advantage over Xbox One X in (very) select scenes. That's something of a surprise bearing in mind Microsoft's huge memory bandwidth advantage and a lead in the order of 43 per cent in relative GPU compute power over its rival.
Dafür aber bessere Performance:
Bei Fallout 4 isses quasi komplett anders herum:Revisiting Skyrim there, a locked 30fps is still off the table for Pro users, with the 4K volumetrics and intensive alpha-heavy effects clearly causing performance problems for the Sony console. And it's here that Xbox One X delivers a palpably improved experience with only the most minor of stutters, mostly unnoticeable during gameplay. Side by side with Pro, there's a significant improvement in the problem areas and on the occasions when the dynamic scaler does kick in, the resultant softness is hard to spot in a presentation that's already going through the temporal anti-aliasing filter. Given a choice between a straitjacket resolution and noticeable judder, compared to a more elastic pixel count and more consistent action, we'd take the latter. It's just a little surprising that we're seeing the need for dynamic resolution at all bearing in the mind the specs differential between PlayStation 4 Pro and Xbox One X.
eurogamer.net/articles/digital…xbox-one-x-patch-analysis
Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"
XBL Gamertag: bbstevieb
XBL Gamertag: bbstevieb
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von bbstevieb ()