Bjoern schrieb:
Tja.. leider war das alles nicht so ausgereift bzw. gut wie die Oculus
Hast du die Headsets damals ausprobiert?
Bluntman3000: "bin in mpnchtennünchrn"
Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen
Bjoern schrieb:
Tja.. leider war das alles nicht so ausgereift bzw. gut wie die Oculus
Skydancer schrieb:
Ich denke aber da muss was kommen. Sony hat sonst absolut keinen Grund die Playstation Kamera zu verkaufen. Der Support is ja aktuell noch schlechter als bei PSEye. Keine Move Unterstützung, afaik kein Schneiden/Bearbeiten (Eyecreate), nur eine Anwendung. Geht eigentlich abseits von Streaming, Videochat?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Crewmate ()
The devs I spoke to talked about the actual PlayStation vr headset.They described super stardust vr to me and explicitly talked about how it was different than the hmz line. Sony has been working on vr for ages, longer than people realize. They’re pretty thrilled to see vr taking off just as their tech is maturing and are interested in the long-term future of the medium, but just their own headset
For those worried about needing high end hardware, remember that environments that look good in VR are different than those that look good on a screen.
According to Valve, normal maps don't work and many of the super detailed scenes we're used to look like cheap stage sets in VR. Meanwhile, some incredibly simple environments look incredibly convincing.
The rules are currently being written.There's no telling where the chips will land. It's like the early days of polygonal 3D all over again and somebody is going to create the DOOM of VR.
We’ve now received word from someone claiming to not only have tried Sony’s secretive virtual reality hardware but is actively developing software to utilise the device. Our source describes the HMD as having an FOV comparable to that of the Oculus Rift DK1 but with a much higher resolution. Further, the prototype our source had extensive time with, used two glowing orbs mounted atop the headset. Using a camera, assumed at this point to be the standard PS4 stereo camera that launched alongside the console late last year, the system tracks the user’s head in 3D space using the orbs to pinpoint position. Currently we have no information as to how head orientation is tracked, but it would make sense for Sony to include a solution similar to the Oculus Rift headtracker (IMU).
Perhaps more interestingly, though, is that our developer source claims also to have attended the recent Steam Dev Days event in Seattle and sampled Valve’s apparently impressive prototype VR headset. According to the source, the two HMDs compare very favourably. The general impression was that resolution was comparable between Sony’s and Valve’s unit (reported to use two 1080p panels) and that head tracking accuracy was very close.
Finally, the developer also tells us that Sony’s VR headset was supposed to be revealed already but that technical issues delayed the announcement. What those issues were, we do not know.
Our confidential tipster said that they were impressed with the quality of Sony's Oculus Rift competitor. "The quality and resolution are really, really good," they said. "People will definitely be impressed with what Sony's built".
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Symer ()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Crewmate ()