"I'm Special Agent Francis York Morgan, but please call me York, that's what everyone does..."
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I literally have to stop playing every few rounds because my heart just can’t take it some times.
pseudogilgamesh schrieb:
@Bewegungs-Gefahren: Da sind schon Lösungen mit "multidirektionalen Laufbändern" (inkl Absperrung ) angedacht; So richtig funzen tut' aber noch nicht
fflicki schrieb:
[...]Besonders wenn man bei einem Spannenden Spiel richtig eintaucht, und dadurch komplett seine Umwelt vergisst, (mal schnell ein Ausweichsprung gemacht bei geöffnetem Fenster, FATAL ) [...]
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von Symer ()
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Symer schrieb:
oh mann, sollte das alles wirklich stimmen, dann sitzt die quelle tief im sony fleisch. das meiste, wenn nicht alles, klingt glaubwürdig:
dualshockers.com/2014/03/20/ma…15-release-and-much-more/
man weiß ja nie. in diesem sinne *räusper*:
hopefully sony will deliver a VR system with an OLED display for 399 euro!
• He also said that there is a stark difference between what he has seen from internal developers privately vs what gamers think the PS4 is capable of achieving. Software developers tell him that PC hardware is used inefficiently, and is designed to target a wide swath of different possible specs rather than one consistent hardware environment like consoles offer. As a result, there are lots of excellent tricks they can use to maximize the hardware performance and with time, you end up with games like The Last of Us running on such ancient hardware. He says that from what developers tell him, PC software has not come close to being built around high end gpus, it’s instead focused on running on even low-mid range gpus. He tells me that a game built from the ground up to maximally utilize a single high or even mid end cpus and gpu and maximally tweaked to employ ever trick the hardware allows would look vastly superior to anything out today, especially once the developers really get familiar with the hardware, and this is what consoles allow. This is why he says he has seen PS4 exclusives that far surpass any game out today, because they were actually centered to maximally employ the tricks the hardware allows. I asked him about Killzone’s resolution and 30fps limit and he responded that Killzone had to make launch giving little time to tweak it to take advantage of the PS4 hardware but that he has already seen atleast two exclusive PS4 games running at 1080p and a rock solid 60fps that graphically significantly surpass The Dark Sorceror in engine demo that Sony wowed people with last year.
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But man, when you get a taste of presence... It's something you'll remember forever. I was playing a little puzzle game called Qbeh, and long story short, at one place you get to place blocks on a wall to climb it, and of course while standing up I physically reached with my hand to hold myself against the wall like I was afraid to fall down. People around me laughed and I felt both amazed and a little dumb. I didn't know about that "presence" concept at that point but I knew I had just experienced something really weird.
Another one: Alone in the Rift. Little horror demo with amazingly good and creepy atmospheric sound. It also supports the Razer Hydra in a way that your right hand controls a flash light 1:1. You're in a forest and it's very dark which helps with the low res and screen door of the DK1. I started this one seated and I felt something was off so I decided to stand up to see if it made a difference. It was like I was freaking teleported to the damn place. So I start walking in the forest not sure what to do and at one point you cross a river and then you see a little cabin up a hill and as you approach you can see a Ringu like little girl and you know the jump scare is coming...
So predictably she kinda jumps at you and disappears but it's still pretty effective. I thought to myself, pretty cool, horror games will be a blast with this! And then I started wandering around the environment thinking that was over, and she fucking reappeared in front of me her face covered in blood and I swear to god I literally screamed like a little girl while ripping the damn thing off my head.
Since then I've been scared shitless to play anything remotely scary. I had heard CliffyB mention horror games would be too intense in VR and I thought he was full of shit but I'm now convinced it won't be for everyone. I only played a one-man-made in Unity demo. A triple-A horror VR experience could really fuck some people up.
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[...]“The reality is that when you’re rendering VR, a lot of the details that traditionally get done in games like post-effects, motion blur – they’re not needed. Things like a lot of the lens effects, a lot of the distortions people do, they’re quite expensive to do in post. You don’t need those in VR, because you’re trying to make a more believable world. So a lot of what people do in current games are camera artifact effects – vignetting, film grain noise – so you save a lot of processing power there first of all.[...]
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"We had a demo for a driving game with the tech, and that was really great when I drove slowly," Yoshida said. "I could view the scenery. It's no longer racing. It's driving, driving through scenery. But when I put on the gas and started driving [fast], it was too much." He said that "many people" who tried it felt ill.