Das Spiel wird sich wohl mit Lies of P um den Soulsborne Thron dieses Jahr prügeln.
PSN ID: PhillXVII
<(^•^)> Knuddeluff!
<(^•^)> Knuddeluff!
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What's worse is the game's performance. The developer has frequently updated the game during the review period to make significant improvements, and promises to continue up until public release, but I can't recommend Lords of the Fallen from what I've played. On PS5, the framerate frequently stutters, textures pop in, visual effects like weather are awkwardly blurry, enemy AI is wonkily unpredictable between runs, and there's a horrible film grain on by default to cover the cracks. Initially a bug meant I had to play without sound at all, though this was fixed. Later, a castle area had a frame rate so bad it was practically unplayable - I ignored enemies and ran through it as best I could to just reach the end. This has also since been fixed, by crudely locking a door to block off half the area. I'll leave the full analysis to Digital Foundry, but dying to bosses because stuttering caused mis-timed dodges is not the challenge I want or expect from a Soulslike game. It's a shame, because there are some occasionally beautiful vistas and gruesome designs all powered by Unreal Engine 5, but between the poor performance and unrelentingly dismal greys and browns, Lords of the Fallen is hardly a next-gen Soulslike.
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