Von daher kann es gut sein, dass DS III verzögert angegangen wird. Aber dann sind die Preise sicherlich auch etwas gefallen.
M.C.
Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!
James T. Kirk
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The final PS4 code pushes a native 1920x1080 image - as was the expectation after its network beta - while Xbox One instead opts to upscale from a lower 1600x900 frame-buffer.
Despite this extra upscale, Xbox One still presents Lothric in a flattering light. In play, the one truly perceptible shortfall of its native 900p image is that pixel crawl flares up more aggressively across foliage - though otherwise its visuals hold up very well. Bizarrely, all HUD elements on Xbox One (such as menus and health bars) are also rendered at 900p. Rather than setting these 2D elements to display at 1080p over gameplay - a tactic used in most sub-native titles - they're instead put through the same scaling process. As a result we get a light blur to item illustrations, one that shows up next to PS4's, and it's a shame given there is a commonly practiced workaround here.
Xbox One uses a lower quality setting for shadow rendering, giving character silhouettes an aliased, rougher look. Against bright backdrops, it sticks out next to the PS4's smoother shadow outlines.
Indeed, motion blur is added to the final product, with hard camera pans now cueing a full-screen form of the effect. On freezing the frame mid-motion, Xbox One shows a slightly rougher delivery of the effect - a dithered look that arises from samples being taken from a 1600x900 image.
Xbox One is capped at 30fps with v-sync, but has dips to the mid-20s around volumetric fog effects of its opening scene, and also bosses making use of From Software's shader effects. The results aren't always smooth, but for the majority of play (at least from what we've tested to date) the game holds at 30fps. However, PS4 offers a performance advantage too. Almost every area prone to a 25fps drop on Xbox One instead runs at the intended 30fps on PS4. The stress-point which catches Sony's machine off-guard is on the approach to the Firelink shrine, the complexity of which forces a dip to 28fps (while Xbox One falls even lower). It translates to a broadly smoother experience on PS4, though the frustrating reality is that both consoles suffer from frame-pacing issues.
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Jo, Konsolen sind 30 und PC 60.Captnkuesel schrieb:
Ich denke es wird einen 30 und 60 FPS Lock geben oder nicht?