[SNES/SFC] Rendering Ranger: R2
We don't call it spam exactly,
it's more like "tactical addition to our post counters !"
it's more like "tactical addition to our post counters !"
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CD-i schrieb:
Manni brauchte keine zusatzchips.er hat selbst stolz verkündet als er gefragt wurde wie er das gemacht hat: 100% Assembler.
Snes Central: Why was Targa released in Japan and not in other regions?
Manfred Trenz: Softgold, which was the publisher at this time, said nobody was really interested in this game except Virgin Japan. To be honest, I never believed this.
SC: Why was the Targa renamed Rendering Ranger R2 in Japan?
MT: The first version of Targa used old school hand drawn graphics. Since Donkey Kong came out on the SNES using rendered graphics, one (person) at Softgold came to the conclusion that this is a must for Targa too. This is where this name comes from. Simply while using rendered graphics.
Rendering Ranger -> RR -> R2
I still have a version with the original graphic set.
SC: Slowdown hampered many Super NES games, such as Gradius III. How did you manage to overcome this in Rendering Ranger?
MT: Very very tricky assembly programming.
SC: What differences are there between Targa and Rendering Ranger?
MT: The entire graphics as well as some design changes.
SC: How long did it take to develop Targa?
MT: Almost 3 years
SC: Why did you make Targa have both space shooting and platform action sequences, instead of focusing on one or the other? Why did you decide to develop Targa instead of Super Turrican 3?
MT: At the first place Targa was intended to be a space shooting game. But Softgold was not sure if this is enough to make big sales and decided to bring in the successful jump'n'shoot Turrican elements. This is why Targa became a mixture of both.
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