[Multi] The Ascent

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    • [Multi] The Ascent

      Having first turned heads with intriguing gameplay during Microsoft’s Xbox showcase back in May, Curve Digital can today announce that multiplayer action-RPG The Ascent will launch on Xbox Series X|S and Xbox One consoles, and PC in 2021.

      To celebrate the launch news, developer Neon Giant has put together a short video to showcase an update on development and illustrate a variety of features coming to The Ascent when it launches next year.



      Developed by Neon Giant and published by Curve Digital, The Ascent will be playable with Xbox Game Pass for Console and PC at launch and target 60 fps and full 4K support on the Xbox Series X, offering amazing gameplay performance for the new generation of console players.

      The Ascent will see players dive into ‘The Ascent Group’ arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. Taking on the role of an indentured worker, the world starts to go haywire when The Ascent Group shuts down for unknown reasons. Life becomes a case of survival, with rival corporations and crime syndicates looking to fill the empty space. Players will have to take up arms and hold them off. The Ascent begins here.
      “Xbox Game Pass is an amazing proposition for us as a small indie developer with a team of only 11 people, because it allows more players around the world to experience our game. To celebrate this exciting news, we wanted to cement the game’s place in 2021’s next-gen line-up by casting light on what players can expect to experience at launch,” says Tor Frick, Art Director and co-founder of Neon Giant.

      The Ascent will offer players the chance to step into an action-orientated sci-fi RPG powered by Unreal Engine that takes the genre to new levels, available to play in both single-player and up to four-player co-op.

      The Ascent will feature:
      • A free-roam play style in a cyberpunk inspired dystopian world
      • Classic RPG mechanics to enable players to build up their character including cyberwear, augmentations and looting
      • An unprecedented sense of verticality within its world, with different levels and platforms discernible within play
      • Double-aim mechanic enables players to utilise the full screen and choose between multiple targets anywhere in the environment
      • A narrative-led adventure playable in single and up to four-player co-op modes



      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk
    • [Multi] The Ascent

      Team Cyberpunk MP Titel in Sicht inkl. Landung im Xbox Gamepass!


      Video games publisher Curve Digital is delighted to announce that the highly anticipated debut title from Swedish indie studio Neon Giant, The Ascent will be released on 29 July 2021 on Xbox Series X|S, Xbox One and PC and be available on Xbox Game Pass.

      A solo and co-op action-shooter RPG set in a sci-fi cyberpunk world, The Ascent is the first title from Neon Giant, a new 12-person studio composed of games industry veterans who were some of the minds behind iconic AAA titles such as the Gears of War, Bulletstorm and Wolfenstein franchises. The game will target 60 fps and have full 4K support on the Xbox Series X, offering amazing gameplay performance for new generation console players.



      “We are super excited that people will soon be able to jump into the world of The Ascent,” said Arcade Berg, Creative Director and co-founder of Neon Giant. “We love making games and we do it because we want people to enjoy the experience and world we have created - so we’ve designed a game that lets all players have fun with the element of gameplay that interests them the most. Whether you’re someone who enjoys exploring every corner, loves exciting combat or gets invested in the story and lore, we've tried to put something in The Ascent for everyone.”

      Fellow co-founder and Creative Director of the studio Tor Frick added: “A month ago we celebrated Neon Giant’s third anniversary and we’re so happy to be launching our first title just after this milestone for our young studio. We have a very passionate and dedicated team and each person in the studio has brought something new and great to the overall experience of The Ascent, so we’re really excited to share the planet of Veles with everyone and see what people think of the world our team has created.”

      The Ascent will see players dive into ‘The Ascent Group’ arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. Taking on the role of an indentured worker, the world starts to go haywire when The Ascent Group shuts down for unknown reasons. Life becomes a case of survival, with rival corporations and crime syndicates looking to fill the empty space. Players will have to take up arms and hold them off. The Ascent begins here.

      The Ascent will offer players the chance to step into an action-orientated sci-fi RPG powered by Unreal Engine that takes the genre to new levels, available to play in both single-player and up to four-player co-op.

      Features:
      • A free-roam play style in a cyberpunk inspired dystopian world
      • Classic RPG mechanics to enable players to build up their character including cyberware, augmentations and looting
      • An unprecedented sense of verticality within its world, with different levels and platforms discernible within play
      • Double-aim mechanic enables players to utilise the full screen and choose between multiple targets anywhere in the environment
      • A narrative-led adventure playable in single and up to four-player co-op modes



      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk
    • Wegen der Meldung über Bugs und andere technische Probleme habe ich mich auch noch nicht rangetraut. Dabei hatte ich große Vorfreude und ich habe Urlaub. Eigentlich eine perfekte Kombination... Irgendwie ist es schade, wie viele Spiele sich um ihren verdienten Erfolg bringen, ganz einfach, weil sie offensichtlich unfertig erscheinen. Das muss doch nicht sein.

      :evil:
    • Habe gestern ein Stündchen gespielt. Also Bugs o.ä.hatte ich soweit ich es mitbekommen habe so gut wie gar nicht, das einzige war ein Clipping Problem bei einem der grossen Roboter die da immer in der Gegende rumlaufen.
      Bisher wirklich ein nettes Spiel mit ordentlichem Gameplay aber low budget Production Values. Eigentlich wie erwartet.
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb