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  1. neXGam - Forum
  2. Mitglieder
  3. fogg

Beiträge von fogg

  • Conan (LIVE - Interview Thread)

    • fogg
    • 18. März 2004 um 14:33

    :D

    It’s nothing special but the end justifies the means.

    Look forward to your review ;)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 12. März 2004 um 16:05

    Hi all,
    Here are some links where you can read a review on Conan, if you are interested.

    http://www.gamezone.de/reviews_detail.asp?gameid=18200

    http://www.rpgdot.com/index.php?hsaction=10053&ID=904

  • Conan (LIVE - Interview Thread)

    • fogg
    • 2. März 2004 um 16:03

    Hi all,
    Here is a link where you can download the newest Conan trailer, idle movie for the Xbox

    http://www.gamershell.com/download_5191.shtml

    hope you’ll like it

  • Conan (LIVE - Interview Thread)

    • fogg
    • 26. Februar 2004 um 10:54

    Yeah, we are satisfied,
    however there are some things that we could not include due to the time schedule, but that happens always when developing a game. It is impossible to include everything ;)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 26. Februar 2004 um 10:31

    Am 19. Februar erschien mit der PC-Version von Conan die erste Umsetzung des Spiels in Deutschland. Versionen für PlayStation2, Xbox und Gamecube folgen am 29. März 2004!

  • Conan (LIVE - Interview Thread)

    • fogg
    • 13. Februar 2004 um 14:50
    Zitat

    Original von Mistercinema
    Danke für die Bilder & die Sounds. Leider habe ich hier auf der Arbeit weder Soundkarte noch Lautsprecher. Somit muß das bis heute Abend warten.

    Na das nenn ich doch mal gute Nachrichten. Dann könnten wir ja Ende März mit der veröffentlichung rechnen, wenn nichts mehr dazwischen kommt :jump:

    Da werd ich doch gleich mal beim Michael Domke anklopfen für Testmuster ;)

    Werden wir Euer Team auf der diesjährigen Games Convention in Leipzig eigentlich wieder sehen können, oder gibt es hierfür noch keine Pläne bzw. Projekte, die vielleicht gezeigt werden können (und sei es hinter verschlossenen Türen :D)


    M.C.

    Alles anzeigen

    How you like the sounds?

    I’ll let you know about the exact release date.

    It’s not 100% sure but IMO there will be someone from Cauldron in Leipzig doing some presentation :)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 13. Februar 2004 um 12:16
    Zitat

    Original von Marcel
    Exklusiv??

    Yeah, that means I post them only on your site. ;)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 10. Februar 2004 um 14:13

    Hi all,
    Here is a new load of exclusive screenshots.

  • Conan (LIVE - Interview Thread)

    • fogg
    • 9. Februar 2004 um 16:05

    Hi all,
    Here are some sounds from Conan, hope you like it

    This is Conan, he says something important to Vulture Cult soldier
    http://www.conangame.com/images/forum/conan.wav

    this is our cute Zairin, she knows how to treat with men
    http://www.conangame.com/images/forum/zairin.wav

    This is Vincenzo, a thief from Kordava, he tries to rip off Conan in the narrow streets of the royal town.
    http://www.conangame.com/images/forum/vincenzo.wav

    and this one tries to confuse Conan
    http://www.conangame.com/images/forum/black_merchant.wav

  • Conan (LIVE - Interview Thread)

    • fogg
    • 6. Februar 2004 um 15:56

    The skeletons are not as an easy enemy as they might look!

    And to your question, I picked a statement from our publisher:
    “Ich denke in einer Woche gehen wir in die Resubmission, dann 2 Wochen Test bei MS und dann ab in die Produktion”

  • Conan (LIVE - Interview Thread)

    • fogg
    • 5. Februar 2004 um 15:54

    Conan fights with evil spirits of ghosts in Pictland

    Conan before the fight with Camel

    Conan as a thief in the night (you can see a part of a tower)

    Conan fights with skeletons in tower in Kordava

  • Conan (LIVE - Interview Thread)

    • fogg
    • 4. Februar 2004 um 17:14
    Zitat

    Original von manji
    What about popular Characters of the Conan Universe? Will there be a meeting with Red Sonja or Elric of Melnibone since both starred in the early comics of Conan as far as i remember.

    And i hope you are aware that there MUST be at least 50 Towers with treasures and Sorcerers inside in the game ;)

    i can't barely think of a conan novel where there wasn't a tower ...
    *exaggerating*


    The material of the game look very promising so far, keep up the good work :thumb:

    Hi manji,
    As the story is our own you won’t meet Red Sonja or…

    But you won’t be disappointed with Towers, treasures and Sorcerers. I post some screenshots later this week ;)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 4. Februar 2004 um 17:00
    Zitat

    Original von Mistercinema
    Wie weit wird Conan für die einzelnen Länder lokalisiert werden.

    Wird das Spiel auf allen Konsolen und PC deutsche Sprachausgabe haben? Bisher hat TDK hier immer gut Punkte gemacht, da die meisten Spiele in 3-5 Sprachen erschienen.


    M.C.

    Hi M.C.,
    Conan will be fully localized into the English, German, Spanish, Italian, French and Russian for all platforms.

  • Conan (LIVE - Interview Thread)

    • fogg
    • 30. Januar 2004 um 16:18
    Zitat

    Original von Marcel
    Wie viele Entwickler haben am Spiel insgesamt gearbeitet?
    Gab es Zeiten in den knapp 2 Jahren, in denen ihr mit großen Problemen zu kämpfen hattet?

    Conan team is about 30 people big. But with voice art,… it is around 60 people

    The biggest problem was to simultaneously develop Conan on all platforms as we do it for the first time.
    And also you have to steer with the story that means to obtain lot of materials and information’s about Conan’s world (but this was a kind of amusement IMO)

  • Conan (LIVE - Interview Thread)

    • fogg
    • 30. Januar 2004 um 16:09
    Zitat

    Original von MC_IRC
    Musstet ihr euch bei diesem Projekt bei den Publishern "Bewerben" oder kamen die selber und haben gesagt "jungs was ihr mach gefällt uns, wir wollen es publishen"?

    Welche anderen Titeln haben euch bei der Entwicklung Inspiriert?

    We presented our project to different publishers, and we make a hit with TDK.

    It’s hard to be concrete, ‘cos we are gamers too and we play as much games as we can. So we were impacted by all of them, you know when you see something that you like you try to be better,…
    We played a lot the old Conan games as we tried to gather, as much information’s as possible.

  • Conan (LIVE - Interview Thread)

    • fogg
    • 30. Januar 2004 um 15:58
    Zitat

    Original von Mr. Saturn
    Auf welcher Hardware ist es am einfachsten zu programmieren - und wie ist der Support der Firmen Sony, Nintendo, Microsoft?

    Easiest hardware is that with perfect description of support. ;)

    The support is on the good level, they have forums where you can discuss your problem, so we are satisfied.

  • Conan (LIVE - Interview Thread)

    • fogg
    • 30. Januar 2004 um 15:50
    Zitat

    Original von Marcel
    Can you give us some information about the Combat System? I've played Conan and the combat system was very dynamic

    We concentrate ourselves for fast, merciless fights pumped with adrenalin.

    When you make a combo, the buttons you have pushed appear. It is there to help you quicker learn the combos. We have created very easy-to-use combo system. Conan after killing enemies will gain experience points for which you can “buy” new attacks and then piece them together to combos. There will be description to each combo (like impact, what is it doing, for what is it suitable and how you make it work) so it’ll be easy to decide which one you “buy”. If you want to have more powerful combo you have to “buy” it again. You can 3 times increase the power of a combo.

  • Conan (LIVE - Interview Thread)

    • fogg
    • 29. Januar 2004 um 17:52

    If I forgot to answer any question just post it again.
    And if you are curious about anything else like saving sys., camera, combos, upgrades…
    don’t hesitate and ask.

    cheers marian

  • Conan (LIVE - Interview Thread)

    • fogg
    • 29. Januar 2004 um 17:47
    Zitat

    Original von MC_IRC
    Ich weiß nicht ob die Frage schon gestellt wurde, aber wie oft muss sich Conan verkaufen, damit ihr "gewinn" erzielt?

    Wie hoch waren die Enwicklungskosten?

    Warum Conan als Lizenz? Und nicht z.B. Mad Max oder Master of the Universe? Sind sich ja so ziemlich ähnlich, von der Aufmachung her?!

    On average, the more the better :D

    It’s confidential, but it’s not cheap.

    As I mentioned before “We all like the stories from Conan’s world and some of us are great fans of them (Conan, Howard). We want to bring our view of Hyborean age into the game.” That’s the main reason why Conan

  • Conan (LIVE - Interview Thread)

    • fogg
    • 29. Januar 2004 um 17:35

    Somthing about multiplayer:

    To put the record straight:
    Only 8 players will be able to chop up each other online, but you can choose from 16 different characters.

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