No Man's Sky

    • No Man´s Sky Next - neuer Multiplayer Trailer

      Dieser Beitrag wurde von den Benutzern als News markiert
      Das im Vereinigten Königreich ansässige Indie-Team von Hello Games hat heute einen neuen Trailer veröffentlicht, der einen ersten Einblick in das Multiplayer-Gameplay von No Man’s Sky gewährt. Der neue Modus wird nächste Woche auf allen Plattformen im grenzenlosen prozeduralen Universum mit dem No Man’s Sky NEXT-Update eingeführt. Das Update erscheint zeitgleich zum Start der Version für Xbox One, für deren Veröffentlichung als Einzelhandelsversion eine Partnerschaft mit 505 Games eingegangen wurde.

      Mit dieser Veröffentlichung können die Spieler auf Xbox One, PlayStation 4 und Steam für PC gemeinsam mit Freunden erkunden, kämpfen und überleben, während sie im Multiplayer-Modus durch das riesige Himmelskörper-Sandbox-Universum reisen. Einen Einblick in das brandneue Erlebnis gibt es hier:



      Kommende Inhalte, die im Trailer zu sehen sind:

      Neuer Multiplayer-Modus:
      • Erkunden Sie das unendliche Universum gemeinsam mit einer kleinen Gruppe aus Freunden oder stoßen Sie online auf zufällige andere Reisende
      • Helfen Sie Freunden, am Leben zu bleiben oder andere auszuplündern, um zu überleben
      • Errichten Sie gemeinsam einen Unterschlupf oder komplexe Kolonien oder teilen Sie diese mit Ihrem Team
      • Kämpfen Sie als Pirat oder Flügelmann in epischen Raumschlachten mit Freunden und Widersachern
      • Rasen Sie mit Ihren Exocrafts durch seltsames, fremdartiges Terrain, erstellen Sie Rennstrecken und Wege und teilen Sie sie online
      Umfassende grafische Überarbeitung:
      • Spielen Sie in der Ego- oder Third-Person-Perspektive, ob zu Fuß unterwegs oder im Raumschiff
      • Staunen Sie über planetare Ringe und verbesserte Weltraumgrafik, die das All noch schöner machen als jemals zuvor
      • Erkunden Sie eine enorm optimierte planetare Terrain-Generation: Bodentexturen, Wasser und Wolken hauchen der Umgebung Leben ein
      • Genießen Sie erheblich mehr Details an Schiffen, NSCs und Gebäuden
      Unbegrenzter Basisbau:
      • Bauen Sie überall auf beliebigen Planeten Basen, mit hunderten von neu ins Spiel aufgenommenen Basis-Bauteilen
      • Errichten Sie größere und bessere Basen als jemals zuvor dank immens erhöhter Basisbau-Komplexität und Maximalgröße
      • Werden Sie zum Architekten eigener multipler Basen
      Kommando über Frachter:
      • Bauen und verbessern Sie eine Fregattenflotte und kommandieren Sie diese von der Brücke Ihres Frachters aus
      • Schicken Sie Ihre Flotte hinaus ins Universum oder setzen Sie sie als Unterstützung bei der Erkundung eines bestimmten Systems ein
      • Bauen Sie ein wirklich individuelles Flaggschiff mit dem verbesserten Frachter-Basisbau
      • Laden Sie Ihre Freunde an Bord ein und stellen Sie sich herausfordernden Multiplayer-Missionen über die Galaktische Auftragsstation auf Ihrer Brücke



      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk
    • Na jetzt werde ich aber auch hellhörig. Der Titel scheint sich mächtig zu entwickeln und am Ende doch das zu werden was sich alle zu Beginn gewünscht hatten.
      Muss ich im Auge behalten und auf die ersten Reaktionen warten.
      Steam: bjoern_typ
      PSN: Ruckeltyp80 ("Der Lootluemmel")
      XBL: reinersaftig
      Switch: Ruckeltyp (SW-6592-7819-8194)

      Most Wanted:
      Hollow Knight: Silksong, Max Payne 1&2 Remake, Grand Theft Auto VI, Metal Gear Solid Delta: Snake Eater, Judas, Death Stranding 2, Replaced, Sword of the Sea, The Plucky Squire, Earthblade
    • Update ist Online, auf dem PC sind es 6,5GB.. also das ganze Spiel ;)

      Die Patchnotes für 1.5 wurden nun auch veröffentlicht


      nomanssky.com/next-update/

      Patch notes:
      Spoiler anzeigen

      Third Person
      • Third person camera for walking, jetpacking, swimming and in-ship flight
      • New player models
      • Completely reworked animation system
      • New animations for players, as well as NPCs and creatures
      • System and animations for gestures
      • Character customisation
      • Player character turns to look at points of interest
      • New get in / out of vehicle effect
      • Interactions show the player character where appropriate
      • Warping in ship is in third person
      • Resized various deployable tech to better fit third person mode
      Missions

      • Real time missions
      • Scheduled missions
      • Multiplayer missions
      • Completely overhauled tutorial
      • New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
      • Guild envoy missions
      Bases

      • Bases can be built anywhere
      • Players can own multiple bases
      • Hundreds of new base parts
      • Increased base complexity / size limits
      • Joint base building
      • Improved teleporting and selection between teleport destinations
      • Improved terrain editor modes and options to be more intuitive
      • Toned down saturation intensity of palette choices for colouring base building parts
      • Base terrain editing now stops when you hit the limit rather than overwriting old edits
      • Bases can now be deleted
      • Improved system for placing base building parts
      • Increased base building radius and made it expandable
      • Disabled base auto uploading, and added manual controls
      • Enabled downloading more than one external base from other players
      Freighters

      • Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
      • Overhauled base building inside player freighters
      • Reworked and added procedural textures to freighter bridge hologram planet
      • Redesigned path from freighter hangar to bridge
      • Improved speed of airlock doors opening on freighters
      Crafting and Resources

      • Reworked and rebalanced all core substances and resources
      • Deployable tech can now be picked up
      • Added refiner based crafting system
      • Added Craftable ammunition
      • Improved damage falloff on mining beam
      UI / UX

      • Additional markers visible in analysis visor
      • Points of interest can be tagged from analysis visor
      • Latitude / longitude displayed on analysis visor
      • Improved HUD layout
      • HUD lines dynamically hidden with the corresponding UI elements
      • Improved notification layout
      • Improved build menu
      • Improved quick menu
      • Inventory stack splitting
      • New repair interface
      • All player owned ships can now be summoned
      • Added system for repairing damaged inventory slots
      • Backpack showing in your inventory will now match customised character backpack
      • Backpack bars display hazard protection and life support
      • In-ship map now highlights enemies
      • Improved docking indicators when flying
      • Completely reworked shop UI
      • Nanites no longer take up inventory slots
      • Scanning ships shows their slot count
      • Save slots are now sorted by timestamp
      • Galaxy map can show multiple markers for each system
      • Added dynamic suit protection inventory icon
      • Inventory full notifications now take into account cargo slots
      • Fixed camera voxel to star voxel in Galactic map
      • Can pin base building recipes on the HUD
      • Added danger icons to tentacle plants
      • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
      • Improved compass
      • Improved HUD marker icons for objects of interest
      • Added multiplayer text chat on PC
      Graphics and Planet Generation

      • Improved fog and increased draw distance
      • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
      • Reduced situations where cave props can be spawned above ground
      • Improved particle systems fading out over distance
      • Added support for extremely large biome props
      • Improved and increased variety of clouds and cloud shadows seen from space
      • Improved planet surface rendering from space
      • Improved terrain lods and visuals when flying in from space
      • Improved colour selection during planet generation
      • Improved sky and fog colour selection
      • Tightened triplanar texture blend areas
      • New colour mapping system to create more varied and atmospheric visuals
      • Improved tree density
      • Tree size variation
      • Added empty systems, with no current inhabitants
      • Added abandoned systems, with derelict space stations
      • Improved storm visuals
      • Improved textures for ship, NPCs, and buildings
      • Added planetary ring system
      • Increased asteroids density in space
      • Improved space visuals
      • Added support for larger bodies of water
      • Character shadows for first person gameplay
      • Adjusted TAA settings to reduce shadow blurring on terrain
      • Added particle effect when flying above water
      • Splash particle effects
      • Inventory and pause menu now uses depth of field to blur in-game camera
      • Balanced intensity of lights in the Atlas station
      • Updated model of hologram backpack in suit upgrade chamber
      • Improved water surface and foam shaders
      • Improved water reflections to better match terrain
      • Improved imposter visuals and lighting to better match nearby objects
      • Switched object and terrain fading to use Blue Noise to give smoother transitions
      • Improved compression on some textures generated in-game
      • Improved terrain texture blending and selection
      • Improved sand and cave colour selection
      • Improved beach blending and visuals
      • Brightened cave interiors, especially at night
      • Improved storm effect fading as you enter buildings
      • Added gun model for ships
      • New high quality tree models and textures
      • Fixed an issue with landing pad UVs
      • Improved drone, quad and walker models
      • New drone texture effects
      • Added more varied underwater and underground objects
      • Improved appearance of Gravitino Balls
      • Major improvements to biome object placement
      • Improved crystal placement
      • Improved marker distances for gameplay props
      • Added terrain objects which cannot be destroyed by player ships
      • Improved colours, brightness, saturation of creature textures
      • Tweaked rock textures
      • Improved scale of underground objects
      • Tweaked poison blob particle effects
      • Improved cave biome glowing plant lights
      • Optimised cave biome prop performance
      • Improved bushes and underwater plants
      • Improved asteroid texture balance
      • Improved abandoned slimey diffuse colours
      • Improved under-foot dust effects
      • Improved heavy air in caves
      • Improved scale of gameplay plants
      • Improved toxic grass diffuse texture
      • Tweaked mountain fragments on certain biomes
      • Improved vertex displacement on flags to make them wave nicer
      • Improved smoke and damage effects on ships and distress beacons
      • Modified frequency of wordstones, crates, underground props and damaged machinery
      • Improved rare gem collection effect
      • Improved ship trail effects
      • New engine effect for ships
      Space Stations and Buildings

      • Overhauled space station interior
      • New space station marketplace
      • New style for stairs in space station
      • Redesigned look of teleporter in space station
      • Added variation to building interior layouts and props
      • Added a small ramp to the drop pod for easier access
      • Improved building frequency
      • Added LOD system for base building parts to increase draw distances and complexities
      Exploration, Fauna and Flora

      • New underground ruins building type
      • Buried technology modules and blueprint analysis
      • Overhauled signal booster and navigation data input
      • Procedurally generated technology
      • Procedurally generated products
      • Improved creature pathfinding
      • Improved creature response to feeding
      • Herd behaviour for creatures
      • Improved scales and maximum sizes of creatures
      • Improved sentinel drone behaviour, proximity indicator and escape gameplay
      • Improved matching of creature body parts to their role
      • Coprite improvements
      • New hazardous fauna
      • New hazardous flora
      • Improved scan ranges for biome specific plants
      • Added new armoured drone type
      • Must use the terrain editor to mine resource deposits
      • Improved Colossus speed and fuel tanks / consumption
      • Different ship classes use different amounts of launch fuel
      • New name generation system for planets / ships / weapons / creatures
      • Increased variety in creature descriptions
      • Nada + Polo’s tasks are now tracked in the Mission Log
      • Fancier descriptions for planetary weather conditions
      • Changed starting Exosuit inventory size
      • Increased the number of Exosuit cargo slots available to purchase
      • Increased crafted item stack size in the Exosuit to 5
      Controls and Combat

      • Climbing traversal more challenging and rewarding
      • Added ability to slide down cliffs
      • Player movement is more dynamic
      • Air resistance simulation for jetpack navigation
      • Multi-tool manual holstering / unholstering
      • Ship weapons can be used against ground targets
      • Splash damage added to ship weapons when used against ground targets
      • Improved low level flight, with destruction of terrain objects with which you collide
      • Fixed jitter on physics debris pieces
      • Stopped player colliding with tiny rocks on scorched biomes
      • Crit points on sentinel drones and quads
      • Combat scope module for the Multi-Tool
      • Personal forcefield module for the Multi-Tool
      • New grenade types
      • Improved weapon alternative mode, also with better HUD display
      • Sentinel drones can repair quads and walkers in battle
      • Improved sentinel quadruped behaviour, pouncing, evade
      • Improved walker behaviour with different attack modes
      • Extra armour plating added to sentinels arriving in combat
      • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
      Audio

      • Updated creature vocals
      • New third person foley for player and NPCs
      • Additional loading music and a new track when starting normal mode
      • Revised ship engine sounds
      • Added low flying ship sounds
      • Revised underwater sounds
      • Improved combat audio and overhauled Quad and Walker audio
      • New NPC vocals
      • New Frigate audio
      Stability / Balancing / Fixes

      • Fixed a number of issues with atmospherics and water rendering on the horizon
      • Fixed text clipping issues in some languages
      • Fixed certain cases where opening the settings menu silently changed resolution
      • Fixes for several uncommon out of memory crashes
      • Fixed transition between lighting when flying to space
      • Fixed and improved a number of situations for flattening terrain around buildings
      • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
      • Fixed crashed freighters having underground treasure too low to mine down to
      • Prevented dead planets ever having atmospheres
      • Prevented some story-critical buildings being placed underwater
      • Fixed lighting issues with double sided leaf shaders
      • Fixed repetitive tiling textures on some foliage leaves
      • Fixed issues with loading some particularly large saves
      • Fix for superconductive lock bug
      • Voice chat quality and reliability improvements
      • Fixed scan events for players who have managed to go off-grid
      • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
      • Fixed rocks showing up as the wrong colour on frozen biomes
      • Fix occasional hang in asynchronous IO
      • Fixes for non-instance LODs
      • Added geometry streaming system
      • Made numerous memory savings to improve overall stability
      • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
      • Rebalanced AI ship damage
      • Balanced ship to ground target damage
      • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
      • Made numerous grass and foliage rendering optimisations
      • Optimised per-frame renderer memory usage
      • Optimised various engine components using async compute
      • Various optimisations
      • Various miscellaneous bug fixes


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    • Gyaba schrieb:

      Na jetzt werde ich aber auch hellhörig. Der Titel scheint sich mächtig zu entwickeln und am Ende doch das zu werden was sich alle zu Beginn gewünscht hatten.
      Muss ich im Auge behalten und auf die ersten Reaktionen warten.
      Naja, ich hab grad wieder auf nem anderen Board gelesen, daß sich alle ein Star Citizen gewünscht haben und es ist aber eher ein Terraria/Starbound in 3D.
      Ich werd jedenfalls mal updaten, auch wenn ich im Moment nicht so wirklich Zeit habe...
    • Neuer Patch im Anmarsch!
      Während das Next Update auf dem PC als letztes erschienen ist, erscheint das neueste Update auf dem PC/STEAM zu erst

      Patch Notes (1,8GB!)
      Spoiler anzeigen

      • Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.

      • Fixed a crash caused by memory corruption
      • Fixed a crash in the animation system
      • Fixed a crash when saving on a freighter
      • Fixed a crash when fleet expeditions end without their capital ship present
      • Fixed a number of memory leaks
      • Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space
      • Fixed an issue where freighter bases would be in the wrong position
      • Fixed an issue where the build menu could crash if there was nothing available to build

      • Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
      • Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
      • Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.

      • Fixed an issue where portable refiners placed near each other would share inventories
      • Fixed an issue where the cockpit of some ships would continually open and close
      • Fixed an issue where new controls were missing from the controls page

      This is an addition to the fixes already deployed to the Experimental branch 25/07:

      • Fixed a crash in creature routines
      • Fixed a crash when multiple players put ammunition into a refiner
      • Fix for occasional crash when receiving mission rewards
      • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
      • Fix for potential crash in geometry streaming
      • Improvements to texture caching for AMD GPUs
      • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
      • Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations
      • Added a tutorial mission to guide players through the restoration of their old base
      • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
      • Fixed an issue where S-Class ships changed appearance
      • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base

      • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
      • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.


      Hab es gestern mal angespielt, macht mir wieder spaß, aber das Crafting System wurde ja komplett umgebaut :D
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    • Ich hab mir gestern abend doch noch den Patch geladen und ins Spiel reingeschaut. Aber ich seh kein Stich mehr. Ich bin mal kurz auf nem Planeten gelandet und hab bißchen was abgebaut, allerdings hatte ich an ner ungünstigen Stelle geparkt und so Roboter gingen mir gleich auf den Keks. Also wieder abgeflogen... allerdings wurde ich dann von irgendwelcher Planetewehr verfolgt. Hab auch nicht verstanden, warum die mich angegriffen haben, weil das eher die guten? waren. Naja nach 3 Wellen wurde ich dann abgeschossen und bin nun auf nen scheiß Planeten, wo andauernd heißer Regen kommt. Mats fürn Antrieb finde ich dort auch nicht und ich weiß generell nicht mehr was ich machen muß. Eigentlich müßte ich wieder das Tutorial spielen, aber dazu hab ich jetzt auch grad keine Lust .
    • Ich hab gestern mal weiter gespielt und geforscht. Wie es scheint bin ich in ner Sackgasse gelandet mit keinem Weg raus.
      Ich müßte eigentlich jetzt nen Warpkern herstellen, damit ich wieder weiter reisen kann. Das Problem ist allerdings, daß ich keinen Bauplan dafür habe. Wenn ich über die Quest hovere sehe ich zwar was ich für die Einzelteile benötige und ich hätte auch die Mats dafür, allerdings kann ich weder Antimaterie noch das Gehäuse für den Warpkern bauen. Ein Handelsposten ist irgendwie auch nicht in dem System. Ich hab mit so nem Comrelay versucht nach Strukturen zu scannen, aber da sagt er mir >nicht in diesem System>.

      Weiß jemand rat, oder muß ich wirklich nochmal von vorn starten?
    • Nächstes fettes Update:




      "Hello Everyone,



      We know that there is a lot of hunger out there for news and updates on
      No Man’s Sky. We wanted to share some information from behind the
      scenes.



      Our next chapter will be called No Man’s Sky: Beyond, coming Summer 2019.



      Each chapter for No Man’s Sky has been more successful than the last.
      Thanks to our community, NEXT our large release last year was especially
      so. It went on to bring enjoyment to millions of new players, and it
      helped to change the legacy of this game we care so much about.



      Earlier this year, whilst working on our roadmap of three future
      updates, we decided we wanted to interweave their features, and had a
      vision for something much more impactful.



      We are excited to announce that Beyond will contain those three major updates rolled into one larger free release.



      The first component of Beyond we are announcing today is No Man’s Sky Online.



      No Man’s Sky Online includes a radical new social and multiplayer
      experience which empowers players everywhere in the universe to meet and
      play together. Whilst this brings people together like never before,
      and has many recognisable online elements, we don’t consider No Man’s
      Sky to be an MMO – it won’t require a subscription, won’t contain
      microtransactions, and will be free for all existing players.



      These changes are an answer to how we have seen people playing since the
      release of NEXT, and is something we’ve dreamed of for a long time.



      We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.



      Beyond will be our most ambitious chapter so far, and something we’ve
      been working ridiculously hard on. We’ll continue to support No Man’s
      Sky in this way for the foreseeable future.



      It’s unexpected but so rewarding to see so many accolades and
      nominations for No Man’s Sky as Best On-going or Most Evolved this year.
      To some NEXT may have felt like a natural end-point for our journey,
      but for us it was another step on a longer voyage.



      Thank you so much,

      Sean"
      Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

      XBL Gamertag: bbstevieb