Charting the collateral damage of EA and DICE's catastrophic launch.
eurogamer.net/articles/2014-02…lefield-4-disaster-report
[...]Perhaps the strangest thing of all is that we've actually now become totally accustomed to paying for and playing busted, incomplete or simply non-existent games. It's become a part of the culture. Look at the alpha and beta reviews driving traffic most days on this very website. The rampant success of DayZ. The absurdly lucrative Star Citizen, a game that only exists in a trust-based limbo between backer and creator. Had Battlefield 4 shipped for a few dollars less and had the worlds Early Access tagged onto it, would all of the above have slipped into obsolescence? Obviously, that is a situation that could never have happened, nor should it have, but it's unusual how careful messaging and branding can make the unpalatable suddenly quite appealing
ist schon der knaller.
"Die erste Generation verdient das Geld, die zweite verwaltet das Vermögen, die dritte studiert Kunstgeschichte und die vierte verkommt vollends."
(Otto von Bismarck)
xbox live: SYMER 0083