The Legend of Zelda: Dungeons of Infinity

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    • The Legend of Zelda: Dungeons of Infinity

      Ganze vier Jahre Arbeit (Vollzeit!) hat Justin Bohemier (Donkey Kong Advanced) in sein aktuelles Fanprojekt investiert.





      Zitat von seiner offiziellen Webseite:

      Justin Bohemier schrieb:

      This game is a procedurally-generated rogue-like ‘Link to the Past’ dungeon crawler. It’s not a rom hack, it was created in Gamemaker Studio from scratch using the original assets. Many new features and assets were added to this game, but special care was put in to ensure it still looks, feels, and plays like the original game.

      The goal of the game is to descend through the many enemy-infested dungeons to defeat Link’s nemesis, Aghanim. Along the way you will find many weapons, items, and treasures that will help you along your quest.

      This game is designed in the style of a Rogue-like dungeon crawler, which means:
      • The dungeon layouts, items, and enemies are randomly generated every time you play.
      • If you die, you will have to restart at the beginning. No continues or extra lives.




      Download (180 MB): archive.org/details/the-legend…geon-crawler-2024-windows
      You can not imagine the immensity of the f*ck I do not give.

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