Out of Sight

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    • Out of Sight

      Systeme: PC, XBS, PS5, SWI

      mmmh spricht mich auf den ersten Blick an :)


      In Out of Sight, you play as Sophie, a young blind girl who experiences the world through the eyes of her teddy bear. The core mechanic sees Sophie placing her teddy in strategic locations to gain visual perspective, creating a unique blend of first and second-person gameplay.




      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk
    • Neu

      Und schon ist es draussen:

      Starbreeze Entertainment and The Gang are proud to announce that Out of Sight, a unique and spine-chilling narrative adventure, is available now on Steam, Epic Games Store, PlayStation 5, Xbox Series X|S, and will be coming to Nintendo Switch this June.

      For the bravehearted in virtual reality, Out of Sight VR developed by Flat2VR is also launching today on Steam VR, with Meta Quest and PlayStation VR2 versions coming soon.



      In Out of Sight, players take on the role of Sophie, a young girl with blindness navigating a haunted mansion with the help of her beloved teddy bear. Having regained sight through Teddy, Sophie’s survival means relying on instinct, sound, and Teddy’s guidance to uncover the secrets lurking in the dark.

      Presented in a unique second-person perspective, players will guide both Sophie and Teddy through an unsettling world full of mystery, illusion, and danger. Do you have what it takes to help Sophie escape?

      “What started as a student project has grown into something far bigger than we ever imagined,” offers Anna Erlandsson, Media and Community Lead at The Gang. “We’re incredibly proud to share Out of Sight with the world - a deeply personal, eerie, and emotionally resonant game that invites players to see things differently. Watching Sophie and Teddy’s story come to life has been a joy, and we can’t wait for players to experience it for themselves.”

      Indeed, the origins of Out of Sight trace back to a final exam project, developed by a small team of students at Sweden’s Futuregames academy. What began as a short prototype - born out of a desire to explore bold, unconventional storytelling - lingered in the minds of those who played it. Over time, the idea grew into a full-fledged game, driven by a deep belief in the power of perspective and innovation in game design.

      “I still remember the first time I saw the prototype - it was short, raw, and absolutely unforgettable,” adds André Persson, CMO at Starbreeze. “We fell in love with the team’s creative vision and the emotional impact of their second-person concept. Out of Sight is the kind of project that reminds us why we love games: it’s inventive, personal, and made with heart. We knew we had to help bring it to life.”

      In Out of Sight you’ll encounter:

      • A Unique Perspective: Experience horror from a second-person point of view as you see through Teddy’s eyes and guide Sophie through the unknown.
      • Without Sight, but Not Without Hope: Solve puzzles and overcome terrifying obstacles using only sound, feel, and instinct.
      • A Mansion of Secrets: Piece together the chilling story buried within the mansion’s walls. Unravel its tragic past and uncover the events that turned it into a place of nightmares.
      • Psychological Discomfort: Not all is as it seems. The line between reality and illusion is razor-thin, and your senses may betray you.
      • Survival Above All: Avoid your relentless captors and uncover the secrets of your capture. Will you discover the truth and break free, or become a lost soul trapped forever?



      Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

      James T. Kirk