BrokenLore: DONT WATCH
Serafini Productions and Shochiku launched today on Steam, their deeply immersive psychological horror game, BrokenLore: DON'T WATCH alongside a brand new trailer.
Set mostly within a claustrophobic six-square-meter Tokyo apartment, DON'T WATCH follows Shinji—a young man who has shut himself off from the outside world. In an effort to escape the overwhelming societal pressures, he becomes the embodiment of the hikikomori phenomenon - a state of extreme social withdrawal. His isolation, however, is challenged when a nightmare unfolds: a relentless, all-seeing terror from Japanese folklore.
Inspired by the myth of Hyakume—a monstrous being with a hundred unyielding eyes—DON'T WATCH transforms the simple act of looking into a test of survival. In this world, locking eyes with Hyakume isn’t just a moment of dread—it’s deadly. Its gaze, as if wielding a blade, threatens to stab right into your very being, making it imperative to conceal your eyes at crucial moments.
Developed in collaboration with a professional psychologist, the game artfully delves into themes of anxiety, isolation, and the unyielding cycle of societal judgment while delivering an experience that’s as engaging as it is thought-provoking.
DON'T WATCH is the latest addition to the BrokenLore series—a universe renowned for its exploration of contemporary fears and social themes such as societal pressures, isolation, and anxiety. Following the success of BrokenLore: LOW, this new entry enhances its psychological depth with hyper-realistic visuals interwoven with evocative retro segments, broadening its narrative canvas and atmospheric tension.
KEY FEATURES:
- Innovative "DON'T WATCH" gameplay mechanic, challenging players to cover their eyes to survive encounters.
- Engaging psychological horror narrative grounded in realistic fears.
- Visually captivating blend of hyper-realistic and retro-style graphics.
- Deeply interconnected narrative within the expansive BrokenLore series universe.
- Accessible yet layered storytelling, designed to engage players at multiple levels.
Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!
James T. Kirk