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Blue Fury

  • Mistercinema
  • 6. Juni 2026 um 11:10
  • Mistercinema
    Five Times most Wanted
    Beiträge
    55.259
    • 6. Juni 2026 um 11:10
    • #1

    Systeme: aktuell nur PC Steam

    Als Generation C64 & AMIGA war ich gleich mal angetan vom Project. Würde mich freuen, wenn es auch noch den Weg auf Konsolen finden würde :)

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    Hier ein paar Worte des Solo Entwicklers Tim:

    I still don't consider myself a programmer. I'm self taught, so how could I be?


    The first time I ever tried to make a game was with AMOS on the Commodore Amiga back in about 1994. I always loved gaming and got really heavily into racing simulations, so much so that in 1999 I founded a Web site that led me to be hired by a studio in 2005.


    For 21 years I worked for sim racing studios making racing simulations, but not as a programmer, not as an artist, not really on the gamedev side at all. I did licensing. I did sales. I did community management and social media. I made trailers, wrote announcements. Seriously, everything but...


    Then December, 2025 rolled around and I was involved in layoffs. I've always been a 'jump before pushed' kind of guy and because of my role I got made part-time instead of fully unemployed. This was my opportunity... I worked part-time, then quit in February.


    I've always considered myself a visual learner and made many false starts on this game. The overall design has been in my head for a decade. But this time, it was different, I found that instead my mind works best looking at a wall of text, a wall of code, and I've self diagnosed myself as a 'block reader'. So I tried a new game engine. I tried working in code. Wait a minute, I can actually do this? I can do this... quickly?


    I pushed like crazy and a mere six months later, here it is. It's not perfect. It's full of quirks and hacks that I'd be able to avoid now if I started over, but it was also time to draw the line, accept my first game, and love it for what it is.


    I absolutely adored the game from 1994 that served as inspiration for making this. Zeewolf, by Binary Asylum, was something I put a ton of time into and one of the last games I remember before I became addicted to racing simulations.

    --

    General tips:

    This game is hard. Oh yes, it starts off a bit easy in the campaign and there are ways to do things that appear to make it easier, but the AA rockets are deadly - so stay low - and the helicopters can take you down in seconds. You literally do not have enough ammunition of any kind, so you can either fly with strategy, re-arm and go into battle again, or you can try to take out the primary target and RUN. It's up to you.


    Yes, the campaign is possible.

    -- M.C´s DVD Sammlung -

    Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

    James T. Kirk

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