Systeme: aktuell nur PC Steam
Als Generation C64 & AMIGA war ich gleich mal angetan vom Project. Würde mich freuen, wenn es auch noch den Weg auf Konsolen finden würde ![]()
Hier ein paar Worte des Solo Entwicklers Tim:
I still don't consider myself a programmer. I'm self taught, so how could I be?
The first time I ever tried to make a game was with AMOS on the Commodore Amiga back in about 1994. I always loved gaming and got really heavily into racing simulations, so much so that in 1999 I founded a Web site that led me to be hired by a studio in 2005.
For 21 years I worked for sim racing studios making racing simulations, but not as a programmer, not as an artist, not really on the gamedev side at all. I did licensing. I did sales. I did community management and social media. I made trailers, wrote announcements. Seriously, everything but...
Then December, 2025 rolled around and I was involved in layoffs. I've always been a 'jump before pushed' kind of guy and because of my role I got made part-time instead of fully unemployed. This was my opportunity... I worked part-time, then quit in February.
I've always considered myself a visual learner and made many false starts on this game. The overall design has been in my head for a decade. But this time, it was different, I found that instead my mind works best looking at a wall of text, a wall of code, and I've self diagnosed myself as a 'block reader'. So I tried a new game engine. I tried working in code. Wait a minute, I can actually do this? I can do this... quickly?
I pushed like crazy and a mere six months later, here it is. It's not perfect. It's full of quirks and hacks that I'd be able to avoid now if I started over, but it was also time to draw the line, accept my first game, and love it for what it is.
I absolutely adored the game from 1994 that served as inspiration for making this. Zeewolf, by Binary Asylum, was something I put a ton of time into and one of the last games I remember before I became addicted to racing simulations.
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General tips:
This game is hard. Oh yes, it starts off a bit easy in the campaign and there are ways to do things that appear to make it easier, but the AA rockets are deadly - so stay low - and the helicopters can take you down in seconds. You literally do not have enough ammunition of any kind, so you can either fly with strategy, re-arm and go into battle again, or you can try to take out the primary target and RUN. It's up to you.
Yes, the campaign is possible.