[N64] GoldenEye 007 - Ein Spiel, das Geschichte schrieb

"The second example is of level setup showcasing the AI. Bond enters a room and there are three guards. One runs to the alarm, the other two guards reach for their weapons. Bond faces a dilemma: who to shoot first? This scene, taken pretty much directly from one of the earlier screenplays of the movie was one of the most exciting scenes for me, in terms of gameplay and AI innovation. I’d never seen anything like it in a game. Consequently, alarms, and people running to them was a major part of the AI of the game. But the times when this cleverness on the part of the programmers and designers really counted, was when you could see the NPC deciding what to do, and doing it. That is to say, when it is showcased."
SEHR lesenswert, was Martin Hollis zu erzählen hat. Für jeden Fan wirklich eine Pflicht-Lektüre.

Und jeder, der auch nur annähernd das Spiel gemocht hat, muss unbedingt mal auf GoldenEye @ Detstar draufschauen. Dort gibt es alle Infos, Secrets, Guides und Besonderheiten, die GoldenEye ausmacht. Allein schon Citadel, die Beta-Missionen etc. sind lesenswert! Hier mal noch ein paar interessante Shots:







Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Flat Eric ()