Hi,
hab soeben in der GEE über dieses spiel gelesen und finde die idee sehr interessant. demnach enthält das spiel 99 etwa 15 minütige kurzgeschichten. nach jeder dieser geschichten muss man einen fragebogen ausfüllen anhand dessen dann die nächste story ausgewählt wird. bis man schließlich so sehr gerührt sein soll das die tränen kullern.
was haltet ihr von so einem spielprinzip? kann ein spiel das jemanden nur traurig machen soll überhaupt gut sein? laut bandai soll es sehr stressbefreiend sein.
ich bin gespannt was ihr über so eine art spiel denkt.
ach und hier noch ein zitat gefunden im nintendo-online.de forum
ZitatAlles anzeigenBandai Namco Makes DS Owners Cry
Ninety-nine ways to tear up in new adventure game.
by John TanakaUS, February 5, 2008 - Bandai Namco Japan announced today 99 no Namida for the DS. Remember Ninety-Nine Nights? Well this game has absolutely nothing to do with that.
The name of the new game translates to "99 Tears." Under the principle that being moved to tears can have a relaxing effect, the game attempts to relieve players of daily stress by making them cry.
The game takes place in a city where people have forgotten how to cry. One day, on your way home from work, you encounter a store named "Namida no Moto Arimasu" (Source of Tears).
While the premise may seem like that of a Japanese love sim, 99 Tears is more "non-game." Bandai Namco has earned the cooperation of a couple of Waseda University professors to analyze a player's personality and select, from a total of 200 stories, the 99 that are most likely to make the player cry. Players are encouraged to play through one story at the end of each day, and based off their feedback following each story, the game promises to move players further and further towards tears with each passing tale.
There's no actual "gameplay" in 99 no Namida. Your entirely daily play experience consists of reading through a 15 minute graphic novel, then answering a few questions.
And eventually, we presume, crying.