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Intellivision IntyBASIC Programming Contest 2015

  • 108 Sterne
  • 1. Juli 2015 um 22:52
1. offizieller Beitrag
  • 108 Sterne
    Viagra Spambot
    Beiträge
    41.222
    • 1. Juli 2015 um 22:52
    • Offizieller Beitrag
    • #1

    Find ich toll, also kopiere ich das einfach mal 1:1 von Aari Age hier rein:

    Zitat

    Intellivision IntyBASIC Programming Contest 2015

    Welcome to the first IntyBASIC game programming contest held on AtariAge (thanks Albert!). The contest is open to all IntyBASIC programmers and is sponsored by GroovyBee, nonner242, nanochess, CollectorVision and Albert.

    Further prizes are being offered by revolutionika and cmart604, and awards will be given to entries that place 1st, 2nd and 3rd respectively. Drop us a PM if you'd also like to help out with some more prizes!

    THE RULES

    So you can get started, the basic rules are laid out below:
    The competition starts today (Wednesday 1st of July 2015) and the deadline for submissions is 00:00 GMT on the 1st of January 2016 (midnight on the 31st of December) - this gives you around 6 months of development time.
    There will be no competition unless a minimum of six entries are submitted by the deadline.
    Your game(s) must be developed in IntyBASIC and use the default prologue/epilogue files. The only assembly language statement allowed within your game is the ORG statement so that you can develop a larger game.
    All submitted games must meet the entry criteria to be valid.
    The games submitted do not necessarily need to be new, but must be your own work, not sold commercially or released in cartridge format previously.
    NTSC must be supported, with additional PAL support optional (but encouraged).
    The maximum number of single entries from a person or group is set at three. If more entries are made, the applicant has the opportunity to replace a previous entry with a new one.
    The 1st prize winning game may be published by CollectorVision (should it's developer enter into an agreement to do so). This matter will be discussed privately with the parties concerned and if an agreement is reached a public announcement will be made later.
    There will be a panel of judges (announced in full over the coming weeks), and entries will be scored on a points basis across several criteria. The decision of the panel is final.
    All game ROMs below 1st prize (2nd, 3rd etc.) will be published after judging has been completed. However, if the 1st prize game is to be published by CollectorVision its ROM will be distributed after game sales have completed.
    All entries must be submitted via email to contest@intybasic.com by the closing date.
    The judges will declare the results of the contest by 12:00 GMT on the 31st of January 2016.
    GAME ENTRY

    Each entry into the contest must consist of the following items to be valid :-
    Game image in *.rom or *.bin+*.cfg.
    Brief instructions on how to play the game.
    IntyBASIC source code (and any data files).
    Instructions on how to build the IntyBASIC source code (this must also include IntyBASIC compiler version number).
    As part of the validation process, each entry's source code will be built using its instructions and the final binary produced must match the submitted binary image 100%. Any entry that fails this criteria will not be judged.

    It is not necessary for any contestant to publish the source code to their entry. However, if they wish to do so before the contest closes, they will be awarded an extra 5 points.

    Competition contestants are free to discuss their game's progress, provide source code and WIP ROMs and to also help other contestants should they wish to do so.

    Your entry must be submitted via email to contest@intybasic.com by the competition's closing date.

    THE JUDGING PANEL

    The panel of judges is as follows :-
    Albert Yarusso (Albert)
    Mark Ball (GroovyBee)
    nonner242
    Oscar Toledo G. (nanochess)
    J-F (retroillucid)
    Judges are not permitted to enter the contest themselves. However, they are permitted to answer technical questions and provide assistance to applicants publicly when required.

    DZ-Jay will validate the entries. His role is to ensure that only the permitted assembly language is used in the game and that an exact game binary can be produced.

    SCORING SYSTEM

    The criteria that each game will be evaluated on are:
    Originality (1 ro 10) - Is the game based on a new idea or a twist on an established design?
    Concept (1 to 10) - Quality of game design.
    Execution (1 to 10) - Execution of design, taking into account controls, NTSC/PAL compatibility.
    Graphics (1 to 10) - Quality of graphics and animation.
    Sound (1 to 10) - Quality of music and sound effects.
    Presentation (1 to 10) - Overall presentation.
    Game play (1 to 10) - A measure of how enjoyable the game is to play.
    Lasting Appeal (1 to 10) - Replay value, addictiveness.
    Source code (5) - These points are awarded to any coder that publishes his/her game's source code publicly.
    When the panel has scored each game accordingly, the totals for each criteria will be added together for each game to give it a final score.

    PRIZES
    HiveSingle.png
    First prize:
    Game on Bee3 cartridge (1 copy only).
    End label and a box designed by nonner242 (1 copy only).
    Hive Multi-cart Deluxe Edition.
    2 blank Bee3s.
    1 Bee3 programmer adapter (winner will have to buy a $40 microcontroller programmer).
    Optional: CIB publication with CollectorVision.
    Second prize:
    Game on Bee3 cartridge (1 copy only).
    End label by nonner242 (1 copy only).
    Hive Multi-cart Standard Edition.
    Third prize:
    Game on Bee3 cartridge (1 copy only).
    A simple end label by nonner242 (1 copy only).
    CIB Space Raid (donated by nanochess).
    Note: These rules are based on RGCD's Programming Contest 2014 rules and are used with permission.

    DEVELOPMENT
    The development tools and emulators needed to create and play your games can be found here.

    Alles anzeigen

    http://atariage.com/forums/topic/2…-contest-rules/

    [color=#008000]Bluntman3000: "[/color][color=#008000][/color]bin in mpnchtennünchrn"

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  • Ignorama
    4 the Players
    Beiträge
    30.960
    • 2. Juli 2015 um 01:38
    • #2

    Naja mal gucken was rauskommt. Schade auf jeden Fall, dass ein möglicher Release des Siegers von CollectorVision ist, da deren Qualität relativ stark abfällt zu anderen Publishern. Okay, Elektronite war eh nicht zu erwarten, aber selbst Rev macht deutlich bessere Boxen und Inserts (arbeitet afaik auch mit IntelligentVision zusammen). Irgendwie bin ich aber gespannt, ob es überhaupt genug Entries geben wird.

    Meine Sammlung

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  • Nognir
    Puzzle Bobble Champion
    Beiträge
    18.597
    • 2. Juli 2015 um 10:03
    • Offizieller Beitrag
    • #3

    Na wenn die Judges nicht mitmachen dürfen wird's nicht allzu viele geben :D
    IntyBasic war aber schon recht gut fortgeschritten, als ich es das letzte mal angeschaut hab. Welche Version haben wir da jetzt? hatte damals 0.5 ausprobiert.

    Real Games need only one button!

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  • 108 Sterne
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    • 2. Juli 2015 um 10:08
    • Offizieller Beitrag
    • #4

    Ich denke schon, dass es genug Beiträge geben wird. BASIC hat ja auch auf anderen Systemen für rege Beteiligung von Anfängern gesorgt, dafür ist es da.

    Die Jury Mitglieder würden ihrerseits nie was in BASIC proggen, zu limitiert.^^

    Halte das für ne tolle Aktion. :)

    [color=#008000]Bluntman3000: "[/color][color=#008000][/color]bin in mpnchtennünchrn"

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  • Nognir
    Puzzle Bobble Champion
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    18.597
    • 2. Juli 2015 um 10:23
    • Offizieller Beitrag
    • #5

    Naja Oscar hat ja das IntyBasic programmiert. kann mir schon vorstellen, dass auch er damit arbeitet um es weiter zu verbessern.

    Real Games need only one button!

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  • 108 Sterne
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    • 2. Juli 2015 um 10:37
    • Offizieller Beitrag
    • #6

    Okay, der Entwickler MUSS natürlich mit dem Programm arbeiten, wenn ers weiter optimieren will. Ich meinte eher, dass die Leute, die eben programmieren können eher weniger Interesse dran haben dürften, weil für die jede BASIC Variante eben eine Einschränkung darstellt. :)

    [color=#008000]Bluntman3000: "[/color][color=#008000][/color]bin in mpnchtennünchrn"

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  • Nognir
    Puzzle Bobble Champion
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    18.597
    • 2. Juli 2015 um 10:49
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    • #7

    ja ich versteh dich da schon. sieht man ja auch oft bei der Basic Games auf dem VCS. Die sind ja oft, Achtung Wortspiel, ziemlich Basic ^^

    Real Games need only one button!

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  • Der Luchs
    fka ZaSKaE
    Beiträge
    803
    • 3. Juli 2015 um 14:03
    • #8

    Da werden sich sicherlich einige finden lassen, die da mitmachen werden.
    Ich finde gerade die Limitierungen sehr herausfordernd und mich beeindruckt ein gutes basic Spiel wesentlich mehr, als ein asm Spiel.

    http://www.luchs-soft.de
    Gamedev for Retro-Consoles
    http://www.luchs-records.de
    Label for Chiptune Music

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  • Der Luchs
    fka ZaSKaE
    Beiträge
    803
    • 3. September 2015 um 23:02
    • #9

    [color=#008000][/color]macht einer von euch bei dem Contest mit?

    http://www.luchs-soft.de
    Gamedev for Retro-Consoles
    http://www.luchs-records.de
    Label for Chiptune Music

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  • 108 Sterne
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    41.222
    • 4. September 2015 um 15:34
    • Offizieller Beitrag
    • #10

    Moi, mon ami.

    [color=#008000]Bluntman3000: "[/color][color=#008000][/color]bin in mpnchtennünchrn"

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  • Der Luchs
    fka ZaSKaE
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    803
    • 4. September 2015 um 16:58
    • #11

    Hijō ni yoku

    http://www.luchs-soft.de
    Gamedev for Retro-Consoles
    http://www.luchs-records.de
    Label for Chiptune Music

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