1. Nexgam Portal
  2. Forum
    1. Unerledigte Themen
    2. Aktive Themen der letzten 24h
  3. Dashboard
  4. Mitglieder
  5. Patreon
  • Anmelden
  • Registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Forum
  • Artikel
  • Seiten
  • Erweiterte Suche
  1. neXGam - Forum
  2. Forum
  3. Channels
  4. Xbox

Trials Evolution

  • Jongie
  • 15. Juni 2011 um 07:38
  • Gyaba
    Erleuchteter
    Beiträge
    6.642
    • 30. August 2011 um 11:54
    • #21

    Scheiße wird das geil :sabber: ich würde mal sagen für viel Spaß und Frust ist vorgesorgt :thumbsup:

    Steam: bjoern_typ
    PSN: Ruckeltyp80 ("Der Lootluemmel")
    XBL: reinersaftig
    Switch: Ruckeltyp (SW-6592-7819-8194)

    Most Wanted:
    God of War Trilogy Remake, Resident Evil Code: Veronica Remake, Destiny 3, Grand Theft Auto VI, The Forest 3, Max Payne 1&2 Remake, The Eternal Life of Goldman, Hideo Kojimas OD, Halloween

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 30. August 2011 um 16:05
    • #22

    Ich hab Trials HD schon gut 2 Jahre intensiv gezockt. Möcht mir gar nicht ausmalen was passiert wenn Evo im Marktplatz zu finden ist... :wacko:

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 11. Oktober 2011 um 09:15
    • #23

    Leider immer noch kein Termin, aber dafür neue interessante Informationen!

    Zitat

    [The following responses are a collarbotive effort from all of the amazing folks at the RedLynx office]

    1. Can you explain how the leaderboards and matchmaking will work across the various game types (will skill and race leaderboards be separate? How does matchmaking work? Do Custom Tracks have leaderboard replays)?

    Each trials track has its own separate leaderboard. Tournaments, which are races where the user must ride through several tracks in one go, also have their own leaderboards. There is also a Global Ranking leaderboard that basically counts together all the user’s separate track results, including Tournaments, into one score. And then each Skill Game has its own ranking board, these however are not part of the overall Global Ranking, since each one is so unique and over-the-top.

    The Global Ranking leaderboard also has a feature we call Medal Level: a strip of five medals that correspond to each of the five track difficulty levels: Beginner, Easy, Medium, Hard and Extreme. If a user has at least a Bronze from all Beginner and Easy tracks, and at least a Silver from all Mediums, that user’s Medal Level strip will read bronze-bronze-silver-empty-empty. This lets you check out another player’s Trials skills at a glance.

    Multiplayer leaderboards will be divided by game type/playlist: Supercross, Trials and Hardcore Trials. Custom tracks each have their own leaderboard with leaderboard ghosts (the in-game markers with a gamertag and arrow), as well as one showcase replay recorded by the track’s creator.

    Matchmaking has three playlists: Supercross, Trials and Hardcore Trials. Each playlist has ranked matches of max 4 players. Users can use a My Group function to join public matchmaking as a pair with one friend. The Supercross playlist has just Supercross tracks, the Trials playlist has easy-to-medium Trials tracks, and the Hardcore Trials playlist has hard-to-extreme Trials tracks. Players in a lobby can vote between two tracks offered from the playlist before each match. We are currently working on the match specifics: each match will probably feature more than one track and/or more than one heat (run) per track. With multiple races per match, players are awarded points and the winner determined by total points in the end.

    2. How does the reward/money system work (do you earn money for every race regardless of single player/multiplayer, and in-game/custom track)?

    Money is awarded for all single-player tracks, and when leveling up in multiplayer. Custom tracks do not have money awards for game balance reasons, because there’s no way for us to tell how hard a user-created track is and how much money it should award and because we can’t make it too easy to buy all the expensive outfits in the game just because you played some tracks that gave away tons of money.

    In single-player, each track has set money amounts that are awarded based on a “grind+medal” principle. Each time you finish a track, you will be given the Grind reward. Whenever you get a better medal than what you used to have from that track, you will be given the corresponding Medal reward. Once you have the Platinum medal, you can still get the Grind reward from that track (Platinum medals are hard to reach, exceedingly so on harder tracks).

    The rewards are ramped so more difficult tracks and better medals will give considerably more money. The goal is to encourage users to go for better medals from harder tracks since this will have a good payoff.

    3. Can you explain how some of the new features work, like Curved Driving Lines and adjusting terrain?

    A considerable amount of curve is allowed in the racing line. If the user makes a curve that is too tight (like 90 degrees on the spot), the line will turn red at the offending point and running the track is not allowed. By keeping the curve shallow, users can make spiraling tracks, tracks that cross over themselves etc.

    Users can use adjust the terrain to place roads, paths, grass, dirt and other natural features. There are also combination decals that will do terraforming and texturing at the same time, so the user can for example place a textured dirt jump into a track.


    4. Will co-op editing be allowed, either at the same time by multiple people or by setting some type of flag to allow certain people to edit your tracks?

    No, we have a one track, one author policy. Something like that would be cool for sure but we just had to limit what can be done somewhere, so currently it’s one author per track and we’re trying to make it as solid an experience as possible. You can really create mad stuff with the editor, much more than the previous editor.

    5. Can you estimate how many items will be available in the editor, including tools, triggers, lighting, "power-ups", and are there still afterburners?

    Counting everything available in the editor including variations, we have about 1500 objects and tools available. There are about 500 “general” objects like boxes, cylinders, ramps, rocks, cliffs and buildings with numerous parts. There are more than 100 different effects, sounds, and other kinds of things. We’ll be going deeper into the editor with a video later this year.

    6. Can you explain about the different bikes and their capabilities in relationship to each?

    There are two learner bikes and two main bikes in the game. The two learner bikes are designed for gently easing new players into the Trials gameplay. The two main bikes are the Scorpion and Phoenix and their characteristics are pretty much the same as in HD (if it ain’t broke, why fix it?). This time though bikes are visually customizable: you can swap body parts, wheels etc. This will not affect the bike handling in any way.

    7. It seems as though setting the time of day has returned, can we also set other weather conditions?

    We have fog, and users can use the dynamic environment settings to create interesting atmospheric effects such as cool lighting, sounds, and other events. All environmental settings can be controlled via the editor, so for example you could have the ambient lighting change when your track moves from indoors to outdoors. Naturally the complexity of the effects is limited only by your imagination and skill with the editor.

    8. Trials HD limited users to 200 tracks per storage device, up to a total of 600 tracks. Will Trials Evolution have increased limits?

    Yes, definitely. Each storage device can now hold an amazing 1000 tracks, plus there is no upper limit on the number of storage devices you can connect. So if you have enough devices, you can try to collect every single user track ever made and play them all. Each and every last one of them. It is quite possible you will never, ever leave the house again!

    [end]

    Alles anzeigen

    Quelle: http://www.trialshd.net/Article.aspx?ID=127

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 19. Januar 2012 um 13:24
    • #24

    Release lässt weiter auf sich warten...

    Dafür gibts ein neues Video.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Man beachte die extrem aufpolierte Grafik! :thumbup:

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Eppe
    --Gesperrt --
    Beiträge
    5.301
    • 19. Januar 2012 um 18:34
    • #25

    Trials ist eines der geilsten Spiele für die Next-Gen, :wixer: , nun sogar mit Multiplayer und Grafik :elefant:

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 26. Januar 2012 um 12:33
    • #26

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 29. Januar 2012 um 18:05
    • #27

    Trials Evolution

    [size=8]Trials addicted :par: [/size]

    Einmal editiert, zuletzt von Jongie (29. Januar 2012 um 21:56)

    • Zitieren
  • Mattlok
    Schüler
    Beiträge
    3.036
    • 29. Januar 2012 um 20:18
    • #28

    Link geht nicht...

    da is aber jemand spitz wie lumpi, was?

    zocke gerade: EA FC 24, Forza Motorsport, Super Mario Wonder :love:

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 29. Januar 2012 um 21:28
    • #29

    Edit: Leak Video von Ubisoft gesperrt

    o_O

    [size=8]Trials addicted :par: [/size]

    Einmal editiert, zuletzt von Jongie (2. Februar 2012 um 09:38)

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 29. Januar 2012 um 21:57
    • #30
    Zitat von Mattlok

    Link geht nicht...

    da is aber jemand spitz wie lumpi, was?

    Sollte jetzt klappen! ;)

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Atomspion
    Meister
    Beiträge
    1.951
    • 29. Januar 2012 um 22:31
    • #31

    Will haben. Jetzt. :wacko:

    [size=8]Dieser Beitrag wurde bereits 154.876 mal editiert, zuletzt von »Atomspion« (Heute, 00:58)[/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 30. Januar 2012 um 08:34
    • #32

    Gerade erst realisiert das Trials Evo in der Vollversion geleakt wurde. Das ist ne richtig bittere Pille! 8|

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Eppe
    --Gesperrt --
    Beiträge
    5.301
    • 30. Januar 2012 um 09:50
    • #33

    Mhh ich dachte das wird ein reines DLC. Ich denke bei Trails muss das garnicht so schlimm sein, zumal man mit dem X-Y Laufwerk hack soweit ich weis keine Arcade Spiele spielen kann.
    Bin seit der Nextgen aber nichtmehr so auf dem laufenden in dem Bereich.

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 30. Januar 2012 um 10:52
    • #34

    Irgendwas mit JTag braucht man. Kein Plan. Redlynx ist definitiv angepisst!

    Noch ist ja der Release nicht mal bekannt. Die PR noch nicht angerollt. Und jetzt wird das Spiel vorab zerpflückt.

    Das einzige Gute was ich dem abgewinnen kann, ist das MS bzw Redlynx jetzt definitiv handeln müssen.

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Mr-Erreip
    Gast
    • 30. Januar 2012 um 11:11
    • #35

    Lol,
    vor 2 Stunden gings, jetzt hat der Nutzer sein Video entfernt XD

    • Zitieren
  • Mattlok
    Schüler
    Beiträge
    3.036
    • 30. Januar 2012 um 19:47
    • #36

    JTAG oder mittlerweile verbreiteter Reset Glitch Hack müsste gehen.

    sehe den download, aber hab keinen der beiden Mods.

    zocke gerade: EA FC 24, Forza Motorsport, Super Mario Wonder :love:

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 2. Februar 2012 um 09:37
    • #37

    Offiziell, daher wirds nicht vorenthalten! :)



    Trailer folgt im laufe des Tages! :thumbsup:

    Quelle

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 2. Februar 2012 um 12:10
    • #38

    Gamplaytrailer auf dem Marktplatz

    Will gucken... verdammt! :(

    EDIT: Release Spring 2012

    [size=8]Trials addicted :par: [/size]

    Einmal editiert, zuletzt von Jongie (2. Februar 2012 um 12:12)

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 2. Februar 2012 um 12:15
    • #39

    :woohoo:

    [size=8]Trials addicted :par: [/size]

    • Zitieren
  • Jongie
    Guitar Hero Champion
    Beiträge
    5.552
    • 2. Februar 2012 um 13:04
    • #40

    Das wird so geil! :wui:

    [size=8]Trials addicted :par: [/size]

    • Zitieren
Werbung
  1. Datenschutzerklärung
  2. Impressum
Community-Software: WoltLab Suite™