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[PC/PS4/XBO] Killing Floor 2

  • Master DK
  • 14. August 2016 um 10:04
  • Master DK
    Erleuchteter
    Beiträge
    10.613
    • 18. Oktober 2017 um 19:30
    • #21

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    Spiele es gerade wieder nach dem Update, immer noch viel los auf dem PC im dem Spiel :)

    Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444

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  • Yamazaki
    Eroge-Experte
    Beiträge
    9.420
    • 18. Oktober 2017 um 19:33
    • #22

    hab mich btw geirrt.

    Auf PS4 sind auch noch viele unterwegs.

    モエロクリスタル大歓迎!!!

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  • Master DK
    Erleuchteter
    Beiträge
    10.613
    • 27. März 2018 um 17:51
    • #23

    5GB Update verfügbar!

    Spielt das überhaupt noch jemand hier :)

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    Zitat von STEAM KillingFloor2 Seite

    Patche Notes:

    Spoiler anzeigen


    Highlights

    • 2 New Maps

      • Endless Only - DieSector
      • Holdout - Power Core
    • New Endless Game Mode

      • Patriarch Trader voice for Endless Mode
      • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
    • 3 New Weapons

      • Mac 10 SMG for Firebug and SWAT
      • Husk Cannon for Firebug and Demolitionist
      • AF 2011-A1 for Gunslinger
    • New Playable Character

      • D.A.R.
    • Reworked Zed

      • Elite Alpha Clot is now the Rioter
    • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)

      • Endless Spring Objectives to earn D.A.R. armor and variations
      • Cyberpunk Event Tickets
      • Cyberpunk Cosmetics
    • Zedconomy

      • Assault D.A.R. Bundle
      • D.A.R. Cosmetic Crate
      • Weapon Collector Crate
    • New Steam Achievements for DieSector, Power Core, and their Collectibles

    General

    • Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
    • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
    • Added two new boss music tracks

      • Abomination - “Hack Attack” by Rocky Gray
      • King Fleshpound - “Spike Grinder” by Rocky Gray
    • Memory improvements on all platforms

      • Reduced load times across a variety of hardware on PC
      • This should fix several potential lock ups on PlayStation 4 and XboxOne
    • Added the ability for players to vote to skip trader time in the trader menu
    • Added a confirmation notification message whenever a player selects Basic Training on the Home menu
    • Added Stand Your Ground objectives to all non-Holdout maps

      • There is a 35% chance of a wave having a Stand Your Ground objective
      • The 1st and Boss wave will not have a Stand Your Ground objective
      • Server admins can turn these off
    • Dosh Vault rewards are now granted for

      • Zed and Boss kills
      • Stand Your Ground objectives
    • XP rewards are now granted for Stand Your Ground objectives
    • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
    • Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
    • Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.

    Balance
    Zeds

    • Elite Alpha Clot is now the Rioter

      • Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
      • Rally ability SFX have been changed to fit more aesthetically

    Survival Versus

    • Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them

    Perks and Weapons

    • .500 Magnum Revolvers

      • Damage increased 6.6%
    • 1858 Revolvers

      • Damage increased 100%
      • Reduced total ammo capacity 22%
      • Ammo cost per mag increased 66%
    • Hemogoblin

      • Damage is increased by 50%
    • Zweihander

      • Melee range is increased by 20%
    • Seeker Six

      • Dud round damage is increased by 20%

        • Dud knockdown chance is increased by 25%
        • Dud stumble chance is increased by 42%


    Bug Fixes
    Perks and Weapons

    • Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
    • Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
    • Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
    • Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
    • Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
    • Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
    • Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
    • Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
    • Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
    • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation

    Zeds

    • Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
    • Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
    • Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
    • Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser

    General

    • Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
    • Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
    • Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
    • Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
    • Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
    • Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
    • Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective

    Map

    • Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
    • Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
    • Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
    • Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
    • Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
    • Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
    • Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
    • Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
    • Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena

    UI

    • Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
    • Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
    • Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
    • Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
    • Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
    • Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
    • Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
    • Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
    • Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized

    Cosmetic

    • Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
    • Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
    • Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
    • Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
    • Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4

    Platform Specific Fixes
    PC/Steam

    • Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
    • Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
    • Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
    • Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
    • Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
    • Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
    Alles anzeigen

    Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444

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  • Yamazaki
    Eroge-Experte
    Beiträge
    9.420
    • 27. März 2018 um 18:10
    • #24

    könnte es mal wieder einlegen ^^

    モエロクリスタル大歓迎!!!

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  • fireball313
    Mr. Nintendo
    Beiträge
    5.144
    • 28. März 2018 um 00:19
    • #25

    Habe meine 300+ Stunden plus Platin. Bin was das Spiel angeht gesättigt. :)

    Der Preis der Freiheit ist ewige Wachsamkeit (Wing Commander IV)

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  • Master DK
    Erleuchteter
    Beiträge
    10.613
    • 12. Juni 2018 um 19:05
    • #26

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    Patch Notes (SEHR LANG!!)

    Spoiler anzeigen

    The changelog for this update (1067) can be found below:


    Highlights

    • 2 New Maps

      • Objective Survival - Airship
      • Survival - Lockdown
    • Two New Objective Types for Airship

      • Weld and Repair
      • Operate and Control
    • 4 New Weapons

      • M99 AMR for Sharpshooter
      • Static Strikers for Berserker
      • Doomstick for Support
      • Goreshiv knife for the Survivalist
    • Weapon Upgrade System

      • Players can use the Trader Pod to upgrade weapons to Tier 5
      • Raises damage but may incur extra weight
      • Raises medic dart recharge rate for all Field Medic weapons
    • Prestige System

      • Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
    • New Paid DLC Character

      • Mrs. Foster, fully voiced by Claudia Black
    • New Enemies, E.D.A.R.

      • E.D.A.R. Trapper
      • E.D.A.R. Blaster
      • E.D.A.R. Bomber
    • Time-Limited Summer Objectives, Tickets, and Items

      • Airship summer objectives to earn a Steampunk Outfit Bundle
      • Summer Sideshow event tickets
      • Steampunk cosmetics
    • Zedconomy

      • Neon MKII Encrypted USB
      • Bluefire Encrypted USB
    • Dosh Vault

      • Added Tier 2 weapon Skins
    • New Steam Achievements for Airship, Lockdown, and their Collectibles

    General

    • New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound, and Abomination
    • Added Daily objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
    • Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
    • Added an UPGRADE button to the Trader Pod menu weapon preview window. Players can select it to pay and upgrade weapons
    • Upgraded weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
    • Added audio to the command wheel THANK YOU command for all playable characters
    • Added new default main menu music track by Rocky Gray

      • “Monstrosity”
    • Added new music tracks for Airship by Rocky Gray

      • “Brass and Steam”
      • “Fight in Flight”
      • “Red Mist”
      • “The Craft”
      • “Zed Destroyer”
    • Added Ringmaster Lockheart voice audio as the Trader voice for Airship

      • Voiced by David Lodge
    • Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
    • Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
    • Added new Summer Sideshow video slides to the main menu
    • Adjusted texture and material of Summer Sideshow Elite Crawler model to help better tell the difference from its normal variant
    • Adjusted the 1st person reload sounds to be louder
    • Added additional layers of dosh pallets to the Dosh Vault to see more dosh in the vault
    • Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
    • Added a delay to blocking zeds so that the damage and incapacitation mitigation does not occur instantaneously
    • Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade” to avoid confusing the feature with the new weapon upgrade system

    Balance
    Survival Game Mode

    • Wave Configuration

      • Hell On Earth wave modifications to improve challenge for all game lengths

    Endless Game Mode

    • Wave Configuration

      • Hell on Earth wave modifications to improve challenge
    • Hell On Earth Difficulty

      • Bosses do 100% damage regardless of wave
    • Outbreaks

      • Boom Mode

        • Reduced the amount of Zeds by 60%
      • Cranium Cracker Mode

        • E.D.A.R.s temporarily removed. This will cause Stalkers and Husks to also be temporarily removed because E.D.A.R.s share the same spawn pool as Stalkers and Husks
    • Special Zed Waves

      • Clot and Crawler Waves

        • 100% more total Zeds
        • Spawn rate raised by 900%
        • Clots now spawn enraged
      • Stalker Waves

        • Spawn rate raised by 200%
        • Chance to have E.D.A.R.s spawn with Stalkers
      • Siren Waves

        • Reduced the amount of Zeds by 50%
        • Spawn rate raised by 100%
      • Husk Waves

        • Reduced the amount of Zeds by 25%
        • Chance to have E.D.A.R.s spawn with Husks
      • Gorefast Waves

        • Reduced the amount of Zeds by 25%
        • Spawn rate raised by 50%
      • Bloat Waves

        • Reduced the amount of Zeds by 50%
        • Spawn rate raised by 50%
      • Scrake and Fleshpound Waves

        • Chance to happen on all difficulties
        • Reduced the amount of Zeds by 80%
        • Spawn rate reduced by 75%


    Enemies

    • E.D.A.R.s

      • Chance to spawn reduced by 30% on all difficulties
      • Base chest armor health reduced from 500 to 225
      • Base head armor health increased from 550 to 600
      • Base body health increased from 562 to 775
      • Base sprint speed increased from 550 to 600
      • Base sprint distance increased from 1500 to 5000
      • Critical hit zone damage modifier on core increased from 1.4x to 3.5x
      • Critical hit zone core located in the center area once chest armor is destroyed
      • Base fire damage vulnerability increased from 0.75x to 1.5x
      • Base microwave damage vulnerability increased from 2.0x to 3.25x
    • E.D.A.R. Trapper

      • Max attack range of EMP beam decreased from 4000UU to 550UU

    Designer Note - E.D.A.R.s are our newest, ranged enemies, and there are three variations of them known as the Trapper, Bomber, and Blaster. Upon their initial reception during the beta, they were exceedingly difficult to kill, and this added a layer of frustration when dealing with them. We adjusted the values to promote destroying their chest armor and shooting the core. The further adjustments should make them easier to kill now. Also, the Trapper should not be able to trap players through walls and obstacles anymore (Sorry about that!).


    • Scrake

      • Raised vulnerability to Microwave damage by 10%
      • Bleed status effect vulnerability increased from 50% to 75%
    • Fleshpound

      • Raised vulnerability to Microwave damage by 10%
      • Bleed status effect vulnerability increased from 25% to 75%
    • Quarterpound

      • Bleed status effect vulnerability increased from 50% to 75%
    • Slasher

      • Suicidal Difficulty

        • Sprint chance raised from 50% to 85%
      • Hell On Earth Difficulty

        • Sprint chance raised from 70% to 95%
    • Cyst

      • Hard Difficulty

        • Sprint chance on damaged raised from 1% to 70%
      • Suicidal Difficulty

        • Sprint chance raised from 5% to 50%
      • Hell On Earth Difficulty

        • Sprint chance raised from 40% to 85%
        • Sprint chance on damaged raised from 80% to 100%
    • Alpha Clot

      • Hard Difficulty

        • Sprint chance on damaged raised from 5% to 70%
      • Suicidal Difficulty

        • Sprint chance raised from 5% to 50%
      • Hell On Earth Difficulty

        • Sprint chance raised from 75% to 85%
    • Siren

      • Scream radius reduced from 800UU to 600UU
      • Sprint speed raised from 200 to 275
      • Suicidal Difficulty

        • Sprint chance on damaged raised from 5% to 65%
      • Hell on Earth Difficulty

        • Sprint chance on damaged raised from 10% to 85%


    Designer Note - We raised the speed of the Siren so that they are able to advance quicker to players. They were very slow previously, so this new change could result in them reaching players and performing screams more effectively. We then lowered the scream radius to tone down their damage to counteract them being able to potentially reach players faster. We are looking to continue adjusting the Siren in response to community feedback.


    • Hans

      • Suicidal Difficulty

        • Evade chance on damage reduced from 20% to 10%
      • Hell On Earth Difficulty

        • Evade chance on damage reduced from 20% to 10%
        • Supporting Zeds

          • Quarterpounders added
          • Scrakes added
    • Patriarch

      • Hell on Earth Difficulty

        • Supporting zeds

          • Cysts removed


    Upgrade System

    • Upgrade sell values for singles and dualies lowered from 75% to values between ~15% and ~40% of original upgrade prices. This does not affect the dual 9MM pistols.

    Designer Note - This was a temporary solution to make it harder to exploit from a trick with upgraded singles and dualies that allowed users to earn more dosh than intended. A long-term fix for the issue should now be out with this patch, and we will revert the temporary solution as soon as possible.


    Maps

    • Zedlanding

      • Global spawn rate increased slightly


    Perk and Weapons


    Offperk

    • 9MM Pistol and Dual 9MM Pistols

      • Base bullet damage raised from 15 to 25
      • Upgrade to Tier 1 damage modifier reduced from 1.3x to 1.2x
      • Upgrade to Tier 2 damage modifier reduced from 1.6x to 1.4x
      • Upgrade to Tier 3 damage modifier reduced from 1.9x to 1.6x
      • Upgrade to Tier 4 damage modifier reduced from 2.2x to 1.8x
      • Upgrade to Tier 5 damage modifier reduced from 2.5x to 2.0x
      • Fire rate reduced by 14%
      • Max ammo capacity reduced from 240 to 90
      • Ammo cost raised from 8 to 12 per magazine for single 9MM Pistol
      • Ammo cost raised from 16 to 24 per magazine for Dual 9MM Pistols

    Designer Note - The 9MM and Dual 9MM Pistols have been readjusted to promote its power as a backup weapon. Our hope is that the adjustments provide a more impactful experience than the previous version of the 9MM Pistols. During the beta, we received feedback concerning their performance and power, so we adjusted the values to tone that power down a bit. The adjustments should allow it to still be applicable to most Zeds without it being a weapon that can dispatch large Zeds easily.


    Firebug

    • Microwave Gun

      • Base Weight reduced from 10 to 9
      • Stream damage raised from 14 to 16
      • Base Alt-Fire blast damage raised from 200 to 210
      • Amount of ammo from ammo boxes raised from 40 to 50
    • Huskcannon

      • Base charge damage reduced from 100 to 80. Full Charge damage reduced from 450 to 360
      • Max ammo capacity reduced from 280 to 260
      • Upgrade to Tier 5 damage modifier reduced from 1.115x to 1.1x
    • Flamethrower

      • Base Weight reduced from 8 to 7
      • Base stream damage reduced from 21 to 18
      • Purchase cost raised from 1100 to 1200
    • Incendiary Trench Gun / Dragonsbreath

      • Weapon name changed to “Dragonsbreath”
      • Bullet pellets reduced from 9 to 8

    Designer Note - The Microwave Gun struggled as a Tier 4 weapon when compared to other Firebug weapons. We adjusted the values to promote its damage and clearing ability, and the reduction in weight should help broaden weapon combinations with it. As for the Huskcannon, we brought the damage and ammo down because it was becoming a powerhouse against all Zeds. Lastly, we adjusted the Flamethrower and Dragonsbreath to align them better with their other Firebug weapon counterparts.


    Berserker

    • Static Strikers

      • Available for purchase from the Trader
      • Tier 4 weapon
      • Heavy attack EMP incapacitation power reduced from 49 to 45
      • Heavy attack knockdown incapacitation power reduced from 150 to 90
      • Purchase cost is 1600
    • Eviscerator

      • Base Weight reduced from 10 to 9
      • Base saw blade projectile damage reduced from 480 to 300
      • Amount of gas ammo from ammo boxes reduced from 125 to 50
    • Bonecrusher

      • Base Weight reduced from 9 to 8
      • Base bash damage reduced from 175 to 165
      • Base heavy swing damage increase from 165 to 175
      • Parry damage mitigation raised from 60% to 70%
      • Purchase cost raised from 1500 to 1600
    • Zweihander

      • Base Weight raised from 6 to 7
      • Purchase cost raised from 1100 to 1300
    • Pulverizer

      • Purchase cost raised from 1200 to 1300
    • Nailgun

      • Base Weight reduced from 6 to 5
      • Base bullet damage reduced from 30 to 25
      • Fire rate raised by 33%
      • Number of nails per shot raised from 7 to 8
      • Ammo cost raised from 20 to 26 per magazine
      • Purchase cost raised from 600 to 750
    • Katana

      • Base Weight raised from 3 to 4
      • Purchase cost raised from 600 to 850

    Designer Note - Most of the Berserker weapons have solid utility, high power, and/or the lack of having to buy ammunition. Berserkers could save dosh and advance to their next weapon tier comfortably, so we wanted to tone that down by increasing their prices. Next, the Eviscerator was a weapon that was highly effective against small and large Zeds. The adjustments made should reduce that effectiveness against the larger Zeds while keeping the same consistent gameplay behavior for the smaller Zeds. We also made adjustments to the incapability of the Static Strikers. It should still be able to incap most Zeds while allowing larger Zeds to be more threatening. Before, its high incapability shut down Scrakes and Fleshpounds with too much ease.


    Sharpshooter

    • M99 AMR

      • Available for purchase from the Trader
      • Tier 5 weapon
      • Cannot be upgraded
      • Max ammo capacity reduced from 31 to 21
      • Ammo cost raised from 25 to 38 per magazine
      • Purchase cost is 2500
    • Railgun

      • Base Weight reduced from 10 to 9
      • Max ammo capacity raised from 21 to 33
      • Base manual shot damage reduced from 750 to 560
      • Base homing shot damage reduced from 375 to 280
      • Upgrade to Tier 5 damage modifier raised from 1.1x to 1.25x
      • Ammo cost reduced from 25 to 20 per magazine
    • M14 EBR

      • Base bullet damage reduced from 90 to 80
      • Ammo cost reduced from 60 to 53 per magazine
    • SPX 464 Centerfire

      • Base bullet damage reduced from 180 to 165
      • Ammo cost raised from 50 to 55 per magazine
    • Winchester 1894

      • Base Weight reduced from 5 to 4

    Designer Note - The Railgun and M99 were both extremely powerful weapons, and both mechanically served the same purpose during the beta. So, to help differentiate the two weapons, we adjusted them so that the Railgun is a weaker, safer alternative to the M99’s high-risk, high-reward gunplay. As for The M14 EBR and SPX 464 Centerfire, the two weapons were considered a bit too strong for their tiers. They received adjustments to better align them with their tier level.


    Support

    • Doomstick

      • Available for purchase from the Trader
      • Tier 4 weapon
      • Max ammo reduced from 76 to 44
      • Upgrade to Tier 5 damage modifier reduced from 1.17x to 1.1x
      • Ammo cost raised from 25 to 40 per magazine
      • Purchase cost is 1500
    • M4 Combat Shotgun

      • Base Weight reduced from 7 to 6
      • Bullet pellets raised from 7 to 8
    • Double-barrel Boomstick

      • Base Weight raised from 4 to 5
      • Bullet pellets reduced from 12 to 10
      • Reload speed raised from 0.88 seconds to 1 second
      • Ammo cost raised from 11 to 13 per magazine
      • Purchase cost raised from 650 to 750

    Designer Note - We modified the stats of the Doomstick to tone down its powerful performance during the betas. It should still be a strong weapon against all the Zeds, but it should not be as sustainable as it was before. As for the M4 Combat Shotgun, it was still underperforming a bit for its tier. The further adjustments should help bring it up to par. And lastly, the Boomstick was performing above its tier so we modified its values to level its strong performance.


    Commando

    • Perk Skill “FallBack”

      • 9MM and Knife damage reduced from 110% to 50%

    SWAT

    • Perk Skill “Close Combat Training”

      • 9MM and Knife damage reduced from 110% to 50%
    • Heckler & Koch UMP

      • Ammo cost reduced from 45 to 36 per magazine
    • P90 SMG

      • Ammo cost reduced from 50 to 40 per magazine
    • MP5RAS SMG

      • Ammo cost reduced from 33 to 28 per magazine

    Designer Note - We lowered the damage bonus from the “Close Combat Training” And “Fallback” Perk skills because the original bonuses granted an excessive damage potential for the 9MM Pistols. During the beta, the 9MM Pistols were too strong as a backup weapon due to the upgrade modifiers and Perk skills. We modified both, and we’re keeping an eye out for community feedback and impressions on these changes.


    Field Medic

    • Hemogoblin

      • Base bullet damage reduced from 70 to 50. This will also reduce bleed DOT damage and the toxic DOT damage from the Perk skill, Acidic Rounds
      • Base bleed over time damage reduced from 25 to 15 every bleed tick
      • Heal dart recharge rate reduced from 15 seconds to 12 seconds
      • Max ammo capacity increased from 84 to 98
      • Base reload speed reduced from 3.6 seconds to 2.34 seconds
      • Tactical reload speed reduced from 2.4 to 1.7
      • Weapon equip speed reduced from 1 seconds to 0.6 seconds
      • Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
      • Incapacitation modifier from Bleed effect increased from 30% to 50%
      • Ammo cost reduced from 40 to 35 per magazine
      • Upgrade to Tier 4 damage modifier reduced from 1.6x to 1.4x
    • HMTech-301 Shotgun

      • Fire rate reduced by 33%
    • HMTech-201 SMG

      • Base bullet damage raised from 15 to 17
      • Medic dart charge ammo use reduced from 50 to 40 per shot

    Designer Note - We made a lot of modifications to the Hemogoblin in response to community feedback. It should now feel more like a support weapon, and its main role is to debilitate Zeds. Its damage potential should take care of weak Zeds with a single shot while not enraging larger Zeds as easily. We also raised the vulnerability of receiving the Bleed status for Scrakes, Fleshpounds, and Quarterpounds. It should be easier now to inflict Bleed on them even if they are enraged and have their incapacitation resistance boosted. We hopefully improved the experience of using the weapon with a lot of our tuning, and we look forward to receiving feedback about the changes. Lastly, we made adjustments to the HMTech-301 Shotgun and HMTech-201 SMG to align them better with their tier levels.


    Demolitionist

    • M16 M203

      • Base bullet damage raised from 30 to 33
      • Grenade round impact damage raised from 225 to 230
      • Grenade round explosion damage raised from 225 to 230
      • Fire rate reduced by 4.5%
      • Grenade round ammo cost raised from 13 to 15 per round

    Designer Note - We made adjustments to the M16 M203 to boost its damage potential slightly as it was underperforming a bit for its tier. We’re continuing to keep an eye out on this weapon to make further adjustments from community feedback.


    Survivalist

    • Freezethrower

      • Base Weight reduced from 8 to 7


    Designer Note - We greatly appreciate all the community feedback, and we will do our best to incorporate as much as we can with further, future adjustments! A lot of the weapons were due for some modifications to hopefully improve overall balance of our game. To help clarify, we released the tuning alongside the weapon upgrade system, but we did not make most of these modifications because of the weapon upgrade system. Thank you all very much for supporting us, giving us feedback, and playing our game!


    Bug Fixes
    General

    • Fixed an issue where a player could hold duplicates of a single-handled pistol
    • Fixed an issue where Trader skip votes weren’t being cleared for each new wave
    • Fixed an issue where the Mac-10 still had head bob
    • Fixed an exploit where the Railgun could do full damage using auto lock mode
    • General hitching improvements
    • Fixed an issue where a player may lose their 1st person hands after switching/loading weapons
    • Fixed an issue where explosion decals may appear on Stand Your Ground area borders
    • Fixed an issue where some Dosh Vault items had a different Dosh Vault icon on their picture
    • Fixed an issue where the Dosh Vault crate opening audio could get caught in a loop
    • Fixed an issue where the Goreshiv was not counting for Knife damage in the Daily Objective
    • Fixed an issue where Prestige knife skins may fail to be granted

    Gameplay

    • Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
    • Fixed an issue where the Resupply Pack Support Perk skill was not providing bonus ammunition to players
    • Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
    • Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
    • Fixed an issue where players could parry one another
    • Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
    • Fixed an issue where the M99 AMR weapon parts may stop animating
    • Fixed an issue where players could perform an exploit to gain more dosh than intended off of upgraded single and dual pistols
    • Fixed an issue where the HMTech-201 SMG did not play a 3rd person half reload animation
    • Fixed an issue where the Weapon Upgrade system could allow a player to go over the weight limit
    • Fixed an issue where the Doomstick was spending two rounds on the Alt-Fire instead of its intended four
    • Fixed an issue where players could go overweight using upgraded dual pistols

    Zeds

    • Fixed an issue where the King Fleshpound’s laser was continually ticking damage
    • Fixed an issue were the Siren’s scream range was further than the visual effect
    • Fixed an issue where Fleshpounds were no longer destroying and knocking over smaller Zeds when charging
    • Fixed an issue where E.D.A.R.s were inconsistent with other Zeds in Cranium Cracker Weekly objective
    • Put measures in place to alleviate E.D.A.R. Trapper EMP beam going through map geometry
    • Fixed an issue where Zeds were not recovering from knockdown

    Map

    • Fixed an issue where Zeds would get stuck on Power Core
    • Fixed a clipping piece of ceiling on Nuked
    • Fixed an issue where some Zeds were getting stuck on the vents in Lockdown
    • Fixed an issue where Lockdown’s ambient noise was not respecting player settings
    • Fixed an issue where an unobtainable ammo box would spawn on Airship
    • Fixed an issue where the Abomination could not fit through certain doors on Lockdown
    • Fixed a handful of staircase and railing collision issues on Airship

    User Interface

    • Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
    • Fixed an issue where C4 would not work with Quick Switch
    • Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
    • Fixed an issue where the Friendly HUD Scaling was not respecting the player’s setting
    • Fixed an issue where the Seasonal objectives were visible and able to be completed while playing on Tragic Kingdom

    Cosmetic

    • Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
    • Fixed an issue where certain Dosh Vault Precious skins did not have the “V” Vault logo
    • Fixed an issue where Cyberpunk Arm Screens could not be equipped
    • Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between 1st and 3rd person views
    • Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search

    Platform Specific Fixes
    PC/Steam

    • Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable

    PS4 and Xbox One

    • Fixed an issue where audio was distorting on later match waves
    • Made improvements for users who had trouble with inventory loading
    • Made improvements for users who had trouble sending or receiving group invites

    Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444

    Einmal editiert, zuletzt von Master DK (12. Juni 2018 um 19:07)

    • Zitieren
  • Master DK
    Erleuchteter
    Beiträge
    10.613
    • 27. März 2019 um 18:50
    • #27

    Cyber Revolt Update


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    Kurz gesagt:
    Neu Map : Spillway

    2 neue Waffen

    Steam MasterDK (FreundesCode :16004765) -/- Gamertag Master DK X -/- Switch SW-4115-4083-0444

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  • Mistercinema
    Five Times most Wanted
    Beiträge
    55.237
    • 15. Juni 2022 um 12:06
    • Offizieller Beitrag
    • #28

    Das hier ist auch nicht tot zu bekommen :D

    Prepare to explore the unknown depths and discover what lurks below… Developer and publisher Tripwire Interactive is excited to announce that esteemed first-person shooter and co-op action title, Killing Floor 2 is headed out to sea on June 14 for its free Summer 2022 update, Killing Floor 2: Tidal Terror. Releasing on the PlayStation®4 computer entertainment system, Xbox One family of devices including the Xbox One X, and PC (via Steam and the Epic Games Store), this content update will include a new map, weapons, cosmetic items, quality of life improvements, and more.

    The new map, titled “Rig”, is set on a massive oil platform lost amid a vast ocean and can be played with the Survival, Weekly, and Endless game modes. The Tidal Terror update will run from June 14 – July 12, 2022, and will be free for existing Killing Floor 2 players. To celebrate the release of today’s update, Killing Floor 2 will be on sale across all platforms in various digital promotions starting in June and throughout the Summer! Be sure and follow Tripwire Interactive on Twitter for all the latest and greatest sales information as it becomes available!


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    Killing Floor 2: Tidal Terror Update Highlights:
    New Featured Community Map: Rig

    • Standard Survival Map set on an oil rig in the middle of the ocean
    • Supports Survival, Weekly, and Endless Game Modes

    Event Objectives

    • 5 New Objectives Tied to Rig Map
    • Unique Seasonal Reward for completing objectives

    Weekly Game Mode

    • Arsenal Ascent: This new cooperative game mode starts as a knife fight but quickly escalates. There are no weapon spawns and all players start with a knife. Enter a race against the competing team to rack up quick kills for weapon upgrades while keeping an eye out for fast-spawning ammo and armor pickups to keep that kill streak going. Victory goes to the survivor of the final wave once the final and most powerful weapon is unlocked.

    Weapons

    • Reducto Ray for Survivalist Class

      • Base texture plus five weapon skin variants
    • Sentinel for Commando Class

      • Base texture plus five weapon skin variants
    • HRG Crossboom for Demolitionist Class
    • HRG Head Hunter for Sharpshooter Class

    Cosmetics

    • Character Outfit: Horzine Deep Sea Exploration Suit
    • Weapons Skin Pack: Horzine Deep Sea Weapons
    • Weapon Skin Pack (workshop): Neon MK VIII
    • Weapon Skin Pack (workshop): Classic Skin Pack
    • Weapon Skin Pack (workshop): Chameleon Weapon Skin Bundle Pack

    Achievements

    • New map difficulty and achievements

    Quality of Life Improvements

    • Weapon and perk stat tuning based on community feedback
    • Fixing reported live bugs and issues

    -- M.C´s DVD Sammlung -

    Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

    James T. Kirk

    • Vorheriger offizieller Beitrag
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