[Jaguar] Duckie Egg Beta zum Download auf Atariage.com

    • Welcome!

      Seems like all the Atari homebrewers are getting accounts here now! :P

      Don't worry too much about Lode Runner, it just appeared to me that the gameplay of Duckie Egg is so similar that an additional gamemode for Lode Runner could be relatively easy be integrated. It was just a spontaneous idea, nothing more, don't go out of your way for it. :)
      Bluntman3000: "bin in mpnchtennünchrn"

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von 108 Sterne ()

    • 108 Sterne schrieb:


      Seems like all the Atari homebrewers are getting accounts here now! :P


      I have visited here in the past but not very often. I have a reason to join now :P.


      Don't worry too much about Lode Runner, it just appeared to me that the gameplay of Duckie Egg is so similar that an additional gamemode for Lode Runner could be relatively easy be integrated. It was just a spontaneous idea, nothing more, don't go out of your way for it. :)


      The ducks in the game avoid holes and do not chase the player (they move in patterns like the ghosts in the original Pacman). Both of those abilities would need to be changed to make a Lode Runner mode (as well as adding hole digging). It would be much easier to adapt the source code to an existing Lode Runner game to the jag. This is the Lode Runner style game I found :-

      [url]http://www.xdr.com/dash/scavenger.html
    • GroovyBee schrieb:

      The ducks in the game avoid holes and do not chase the player (they move in patterns like the ghosts in the original Pacman). Both of those abilities would need to be changed to make a Lode Runner mode (as well as adding hole digging). It would be much easier to adapt the source code to an existing Lode Runner game to the jag. This is the Lode Runner style game I found :-

      [url]http://www.xdr.com/dash/scavenger.html




      Goes to show how simple things look for a non-programmer. :P
      But I'm sure Jaguar fans won't complain about a port of Scavenger either. ;)
      Bluntman3000: "bin in mpnchtennünchrn"
    • Timmay schrieb:

      GroovyBee, have you programmed this game with the Raptor-engine? I'm just curious. I have no idea about programming on the the Jag but I guess hat this engine could be a big help for all the home-brewers.


      The game was not programmed using Reboot's RAPTOR system. It is programmed in "C", 68K assembler and GPU assembler. It also uses the u-235 Sound Engine to play MOD music and samples.

      This is some of the text taken from its information sheet at the Portland Retro Game Expo (last weekend) :-

      "The Atari Jaguar version uses the GPL "C" source code engine that was created by by Paul Brook from his reverse engineering work on the original game. Paul's work started life as a memory dump taken from the original BBC Micro 32K version. The binary image was converted into 6502 assembly code and then after many clean-up and language conversion passes it eventually turned into cross platform compilable "C"!"
    • Timmay schrieb:

      GroovyBee , I have already seen a few of your projects like the voxel engine. Do you have some more surprises in store? What do they look like? Have you tried out the raptor engine?


      Plenty of surprises ;). I have a jag game that is around 50% done and about 20 levels designed. If eJagFest was a bit later in the year then it could have been demoed there. The game needs a large amount of new graphics but the logic and AI code is pretty much done (but some of it needs optimising to speed it up). A couple of other games are in early planning stages but nothing solid yet.

      I haven't used RAPTOR yet. I volunteered to work on the "C" wrapper for it (for the VBCC compiler system) so I'll be making a simple game as an example.
    • GroovyBee schrieb:

      Timmay schrieb:

      GroovyBee , I have already seen a few of your projects like the voxel engine. Do you have some more surprises in store? What do they look like? Have you tried out the raptor engine?


      Plenty of surprises ;). I have a jag game that is around 50% done and about 20 levels designed. If eJagFest was a bit later in the year then it could have been demoed there. The game needs a large amount of new graphics but the logic and AI code is pretty much done (but some of it needs optimising to speed it up). A couple of other games are in early planning stages but nothing solid yet.

      I haven't used RAPTOR yet. I volunteered to work on the "C" wrapper for it (for the VBCC compiler system) so I'll be making a simple game as an example.
      :) Good to have GB on board for this!