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Gears of War E-Day

  • Mistercinema
  • 9. Juni 2024 um 21:16
1. offizieller Beitrag
  • Mistercinema
    Five Times most Wanted
    Beiträge
    54.998
    • 9. Juni 2024 um 21:16
    • Offizieller Beitrag
    • #1

    Gears of War: E-Day was unveiled in a surprise announcement during the Xbox Games Showcase today, alongside an explosive trailer that takes us all the way back to Emergence Day. The trailer introduces us to this defining moment in the Gears of War series that sees the fearsome Locust make themselves known with a brutal ambush from below against the world of Sera. Here, we’ll follow younger versions of the series’ original heroes, Marcus Fenix and Dom Santiago, as they begin their fight against the Locust invasion. This event is the catalyst for everything we know and love about Gears of War, and I caught up with developers at The Coalition to find out why now is the perfect time to tell that story.

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    Speaking to Creative Director Matt Searcy and Brand Director Nicole Fawcette, I find that the vibe inside The Coalition is ecstatic – the team is absolutely thrilled to finally be sharing E-Day with the world. Over the last few years, the studio has remained purposefully quiet but continuously busy, wrapping up Gears 5, shipping its Hivebusters DLC and Gears Tactics, all the while adapting to the Covid pandemic and its changes to how studios are run. During that time, the shift in rhythm allowed the team some time to reflect, figuring out what they, and fans, were truly passionate about in order to find the next great Gears story.

    “We realized that a lot of the words we use to describe the franchise were what our fans also use, phrases like brotherhood, brutality, pathos, awe” says Searcy. “Why E-Day?  That’s the moment it all comes together. It’s the heart of the Gears universe. Everything that happens is shaped by this day.”

    Fans of those mainline Gears of War games can expect to feel at home with how Gears of War: E-Day feels. The Coalition is working to recreate and improve the series’ trademark third-person action, charging between cover in life-or death situations, all set within an explosive campaign that combines satisfying gameplay and emotive, character-led storytelling. However, all this is told through a modern lens, and rooted in groundbreaking technology, giving The Coalition room to really build out those elements. It’s a careful balance – a classic Gears of War game that feels authentic next to the original, but with truly next-gen tech behind it.

    “It’s going to feel like a new Gears game, because that’s what it is,” Searcy says. “It’s us revisiting the tone and the feeling of what makes Gears great, but we’re tapping into new techniques, new processes, and new technology that’s going to make the gameplay feel better than ever. It’s going to be awesome, a game that feels both truly new, and authentically Gears.”
    Bringing the Monsters Back

    Gears of War: E-Day is set 14 years before the events of the original Gears of War and tells the story of the first Locust emergence on Sera. As the game unfolds, we’ll get to see how an ill-prepared world responds to a threat like the Locust. The Coalition are being very intentional to recast the Locusts not simply as foes but as living nightmares. These aren’t your typical alien or zombie videogame antagonists; they’re mysterious, formidable creatures that dwell beneath the earth, tapping into our deepest fears. “The design brief was pretty simple,” explains Searcy. “Locust are the ‘monsters under the bed.’ What would happen to the people of Sera in seeing this overwhelming army of monsters and trying to figure out…what are you going to do?”

    Studio Art Director Aryan Hanbeck explains further, “When players experience E-Day, they see the monsters through the eyes of those encountering them for the first time.” The design team prioritized redefining the Locust Drone, which had slowly become mere cannon fodder as the series progressed. “We transformed the drone into something fearsome, physically intimidating, and utterly brutal,” Hanbeck notes, highlighting its enhanced status just behind Marcus and Dom in the announce trailer. “Getting the drone right was crucial; everything else with the Locust we’re scaling up from there.”

    A Tale of Origins
    The E-Day reveal trailer wastes no time in reintroducing us to Marcus, as he engages in a brutal struggle with the aforementioned Locust Drone. However, unlike our previous outings with him, this is the first time that the seasoned horde-sawing soldier we all know has faced off against an enemy like this. You can feel the strain and helplessness as he jousts with this inexplicable monstrosity – before finally fending it off not with his Retro Lancer, but a nearby television set. It’s this flavour of raw, personal brutality and desperation that The Coalition seeks to capture in Gears of War: E-Day – Marcus, and the world around him, are not yet equipped for this level of threat.

    The eagle-eyed fans among you may have also noticed that the MK 1 Lancer that Marcus briefly wields in the trailer features a detachable bayonet – it’s not the chainsaw-equipped gun we know from the wider series.

    Fawcette confirms to me that E-Day is a “story of many origins,” including the Chainsaw Lancer, but opts to keep the specifics of those stories to herself for now. Suffice it to say, we’re not just learning how Marcus and Dom came to be the heroes we know in E-Day.

    “[The Chainsaw Lancer] doesn’t currently exist in that period… but it’s not a Gears game if you’re not chainsawing Locusts!” Fawcette laughs.

    Fans will also immediately recognise the trailer’s inclusion of ‘Mad World’, the Tears for Fears track famously covered by Gary Jules and used in commercials for the original Gears of War games. Composer Adam Lastiwka has masterfully reimagined the iconic “Mad World” track for the Gears of War: E-Day trailer, crafting an original instrumental that enhances Gary Jules’ haunting cover and aligns perfectly with the game’s darker, grittier themes.

    This instrumental cover plays out as Marcus and Dom gaze out into the Locust-decimated ruins of the city – a callback to the profound emotional depth of the landmark 2006 commercial. Unlike typical video game promotions of its time, this ad stood out by portraying its hero as vulnerable and isolated, sharply contrasting with the over-the-top marketing norms of that era.

    “Re-licensing the music was just the beginning,” Fawcette remarked. “The original Mad World commercial resonates because it portrayed a heroism rooted in vulnerability, not invincibility. We wanted to explore all the elements that made that ad memorable and impactful.” This reflection shaped the approach, ensuring the trailer did more than just evoke nostalgia. “Our goal was to explore and reinvigorate the foundational ideas of the series.”

    As Marcus teeters on the edge in a fierce close-quarters battle with the Locust, he swiftly outsmarts the Drone by planting the Lancer into the wall, disengaging the bayonet and downing his foe with a kill shot. He takes a moment to recuperate, before plummeting through the floorboards to what would presumably be his death at the behest of a giant emergence hole. We’ve not seen E-Holes since Gears of War: Judgement and watching this cavernous void swallow up an entire building with ease is particularly terrifying. However, in this moment, we see the reveal of a young Dom Santiago reaching out to help him up, and for longtime fans, it’s an emotional homecoming like no other.
    The Beginnings of Brotherhood

    This story is of course, told from the perspectives of a much younger Marcus and Dom. While the pair are seasoned veterans of the Pendulum Wars (the human conflict taking place before the series begins), this is a wholly new threat for the pair to navigate: “The best Gears games have these super emotional themes around shared burden, belonging, trust and loyalty, and Marcus and Dom have a really interesting relationship going into E-Day,” Searcy says.

    To give some background context leading into the story of E-Day, Marcus and Dom are connected through Dom’s older brother, Carlos, who died on the battlefield with Marcus. The pair were best friends, so Marcus and Dom are in the early stages of forming a kinship over a shared loss and navigating those emotions together.

    “We’re telling the origin story of Marcus and Dom and their bond… this is the bond that defines the franchise,” Searcy adds. “They’re not the characters we know from Gears 1 to 3. They don’t have 10 years of fighting the Locust between them. When the game opens, there’s supposed to be peace on Sera, and they’re trying to figure out life without this person they both loved.”

    “People are going to see the formation of this brotherhood that is so iconic to Gears.”

    Dealing with the new Locust threat becomes the more pressing concern for the two friends over the course of E-Day, but those emotional beats will still course through the story as you play. Fawcette says this is particularly exciting:

    “They are a lot more vulnerable, and I think that’s a really modern take on those two characters,” Fawcette explains. “There’s a weight they carry between them, and that creates a really interesting tension as they navigate their own relationship.

    “You have this intimate story set amid this wider backdrop of what’s happening on this apocalyptic day. I think, for fans, it’ll be really compelling to dig deep and explore their bond and how it changes over time.”

    From The Ground Up
    Key to The Coalition’s vision is that, in another nod to the original game, E-Day won’t just be a marvel of gameplay and storytelling – but of technology, too. Game development has come a long way since the first Gears of War game and The Coalition, equipped with Unreal Engine 5, is prepared to take full advantage of this evolution to set new standards in technical prowess.

    When the original Gears of War launched, its “Mad World” trailer was nothing short of a revelation. Rendered entirely in-engine, it set a new benchmark for what gamers could expect directly from their gameplay experience—a rarity at a time when the chasm between cinematic trailers and actual game graphics was notably wide. Epic Games’ use of their own Unreal Engine not only showcased their confidence in the game’s visual and performance capabilities but also boldly declared the engine’s power.

    The Coalition is honoring this legacy with the Gears of War: E-Day reveal trailer, powered by Unreal Engine 5.

    “With the advancements in Unreal Engine 5, the leap in technical capabilities is tremendous,” explains Kate Rayner, Studio Technical Director at The Coalition. This includes over 100 times more environment and character details than Gears 5, hardware raytraced lighting, reflections and shadows, next generation destruction and gore, and cutting-edge animation technology, to name just a few of the countless improvements that will make Gears of War: E-Day an unrivalled visual experience.

    “Our ambition is to, once again, set a new standard in technical excellence,” Rayner adds. “We have fully modernized gears from the ground up, infusing the DNA of Gears with the full capabilities of modern gaming technology. Every character, environment, and animation in ‘Gears of War: E-Day‘ has been completely rebuilt in Unreal Engine 5, allowing us to portray the Gears universe with unprecedented detail and fidelity.”

    “The original ‘Mad World’ trailer made a real statement by using in-engine footage. We’re pushing that even further with Unreal Engine 5,” Rayner continues. “Our goal with the announcement trailer was to highlight our commitment to pushing the boundaries of both storytelling and technology in gaming.”

    Fawcette adds: “When you look at Marcus and Dom from the original games, they’re big beefy tanks, exaggerated in their design. As you’ve seen in the trailer, you can see how these guys have really come to life as human characters [in E-Day].”
    The Future of Gears

    Of course, this isn’t the end of other ongoing stories in the Gears series – the team is content with the stories told in Gears 4 and Gears 5 and is by no means abandoning them, but the collective passion for such an iconic origin story was simply too great to ignore. The story of E-Day and the origins of Marcus and Dom are such powerful, pivotal events that The Coalition couldn’t wait to tell it.

    “We’re super proud about Gears 4 and Gears 5 and the stories that were told,” Fawcette adds. “We’re not retreating from that storyline in any way. But in [this] moment, we had an opportunity to write our next step, and this one just felt too good to miss.”

    It’s also important to note that E-Day is not a spin-off, it’s a completely new entry to the mainline series, set earlier in the timeline. The events of the game not only serve as an exciting origin tale of two beloved characters, but it also adds detail and context to this period that will resonate through stories that will follow. In E-day, the Locust are not foes that our characters are accustomed to fighting. They are mysterious, formidable and overwhelming – an unforeseen horror that Marcus, Dom, and the rest of Sera must learn to deal with before it’s too late. Everything that happens in E-Day will shape the future of Gears of War for the better.

    -- M.C´s DVD Sammlung -

    Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

    James T. Kirk

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  • pseudogilgamesh
    Erleuchteter
    Beiträge
    16.764
    • 9. Juni 2024 um 21:28
    • #2

    Wie er dem Phösen schnell mal nen fetten Crt über den Schädel zieht; super, dasses in jenem Universum noch die "obsoleten" schweren Röhrenmonitor-Brocken gibbet

    Spoiler anzeigen

    (sind vielleicht ja Retrogaming-Afficionados, unsre "Hulks", oder die Menschheit ist in dieser "timeline" einfach ziemlich phlöde u der flat wurde nie erfunden, man hatte zuviel mit den guten Zahnrädern und Kettensägen zu tun )

    :ray2: :top:

    Die letzte Einstellung, diese pseudo-epische "synoptische Totale" der city under attack, das fand ich optisch alles sehr-sehr "flach" und auch auf merkwürdige Weise viel zu "klar"*, mir fehlte da Tiefen(un)schärfe und sichtbare "Luft"/Partikelgedöns, bzw Lichteffekte, welche uA dafür nötig wären. Ziemlich übles Omen 2b honest.

    *Da fackeln des Nachts im Quasi-Armageddon hundertdroelfzig Sachen ab, aber die Luft/Optik(->Fernsicht) scheint rein, wie ein kristallklarer Bergsee bei Schönwetter :bday:

    Ob ich das je brauchen werde; mal reviews u gegebenenfalls günstige Gebrauchtpreise abwarten.

    S: Turrican Collection 4 evercade. Super Gameboy 2. Saroo + Summercart 64. MVS: 8man, Ninja Commando. MCD: Soulstar, Battlecorps. Jag: Super Burnout. NES: Everdrive. SNES: Super Swiv pal. MD: Batman. X360: Quake 4 +2 (Pegi). PS: Ghost in the shell. PS2: Battle Engine Aquila, Genji. PS4: Aleste&Batsugun, Bloodborne. Hw: amiga Scartkabel, PCE-IFU&Duo-RGB-Kabel für 8-Pin-Din-Ports (VideoGameReanimate-mods); IFU&Duo-Arcade-Cards: Arcade Card Pro & Arcade Card Duo

    Einmal editiert, zuletzt von pseudogilgamesh (9. Juni 2024 um 21:34)

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  • CeeThisGame
    fka CeeCash
    Beiträge
    627
    • 10. Juni 2024 um 00:56
    • #3

    Da hab ich echt Bock drauf, mal wieder ein GoW anstelle von Gears serviert zu bekommen.

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  • bbstevieb
    Erleuchteter
    Beiträge
    30.198
    • 11. Juni 2024 um 10:47
    • #4

    Hat mir auch gut gefallen, Gears ist und war flacher pathetischer Unfug, das passt schon so.

    Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

    XBL Gamertag: bbstevieb

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  • bluntman3000
    Xbox Hobby Anwalt
    Beiträge
    8.350
    • 11. Juni 2024 um 10:56
    • #5
    Zitat von pseudogilgamesh

    Ob ich das je brauchen werde; mal reviews u gegebenenfalls günstige Gebrauchtpreise abwarten.

    @The_Clown du hörst jetzt mit dem Unfug auf und gibst pseudo seine Login Daten zurück!

    You can not imagine the immensity of the f*ck I do not give.

    Mein Blog ▪ ▪ ▪ Mein Insta

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  • The_Clown
    Erleuchteter
    Beiträge
    10.876
    • 11. Juni 2024 um 17:02
    • #6

    Zum Spiel:
    Wenn das solide wird könnte selbst ich mal darüber nachdenken es vielleicht am PC zu spielen. Weiß noch nicht ob ich am Ende wirklich darauf lust habe.

    @bluntman3000
    Hä?
    Für den Unfug brauche ich keine fremden Daten. Habe meine eigenen und das reicht doch.

    @pseudogilgamesh
    Flach? Wenn man das so betrachtet hast du recht. Da hätten ein paar Effekte mit Rauch und so flimmernder Luft oder so echt dazu gehört. Hast recht.

    The Nexgam News Agency
    Wie so die Preise fürs Streaming steigen und uns alle betreffen?

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  • Kou
    fka. ShoguN
    Beiträge
    7.055
    • 12. Juni 2024 um 16:50
    • #7

    Gears geht IMMER :elefant:

    [size=14]KYOKUGEN~RYUU OUUGIIII!!![/size]

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  • Mistercinema
    Five Times most Wanted
    Beiträge
    54.998
    • 15. Juli 2026 um 19:42
    • #8

    Gears of War: E-Day erscheint am 6. Oktober und bietet auf GeForce RTX-Systemen dank DLSS 4.5 ab Tag 1 beste Leistung. Das Spiel begleitet Marcus Fenix und Dominic Santiago in einer fesselnden Kampagne rund um die Ursprünge der Locust-Horde und deren ersten Vorstoß aus dem Untergrund.


    Gears of War: E-Day wurde von Grund auf mit der Unreal Engine 5 und DirectX 12 entwickelt und bietet dank der neuesten Technologien der Engine eine beispiellose grafische Detailtreue. MegaLights erlaubt leistungsstarkes Rendering von Schatten aus bis zu 100 Lichtquellen, während Lumen ray-traced Global Illumination und Ambient Occlusion Shading ermöglicht. Darüber hinaus ermöglichen weitere neue Engine-Verbesserungen Echtzeit-Zerstörung, großflächige Verwendung von volumetrischen Effekten und Partikeln sowie größere, spektakulärere Action-Szenen.


    Dank einer technischen Partnerschaft mit The Coalition (Entwickler von Gears of War: E-Day) können GeForce RTX-Spieler Funktionen wie DLSS Super Resolution, Dynamic Multi Frame Generation, NVIDIA Reflex und Raytracing aktivieren, um das Spiel mit höheren Bildraten, besserer Bildqualität und einer noch reaktionsschnelleren Steuerung zu erleben.


    Vorbesteller und PC Game Pass-Abonnenten, die Gears of War: E-Day so bald wie möglich spielen möchten, können ab dem 6. August im Early Access die Open Beta spielen. Genaue Details zu Veröffentlichungszeit und Verfügbarkeit werden bald bekannt gegeben.


    Schließlich verlost NVIDIA im Rahmen der GeForce Summer Nights während des Summer of RTX eine maßgeschneiderte GeForce RTX 5080 Founders Edition-Grafikkarte. Diese geht an einen glücklichen Gewinner und symbolisiert das unzertrennliche Band der Bruderschaft.

    -- M.C´s DVD Sammlung -

    Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

    James T. Kirk

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  • Phill XVII
    KugelHund
    Beiträge
    16.372
    • 15. Juli 2026 um 19:45
    • #9

    Ich geb dem Spiel 1 Jahr bis es trotzdem auf PS5 erscheint. 😘

    PSN ID: PhillXVII
    <(^•^)> Knuddeluff!

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  • bbstevieb
    Erleuchteter
    Beiträge
    30.198
    • 16. Juli 2026 um 11:30
    • #10

    In dem Press Release wird Xbox ja nicht mal mit einem Wort erwähnt.

    Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

    XBL Gamertag: bbstevieb

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  • Mistercinema
    Five Times most Wanted
    Beiträge
    54.998
    • 16. Juli 2026 um 12:34
    • #11

    War eine nVidia Meldung und keine von MS

    -- M.C´s DVD Sammlung -

    Der beste Grund auf einen Berg zu steigen ist..... weil er da ist!

    James T. Kirk

    • Zitieren
  • bbstevieb
    Erleuchteter
    Beiträge
    30.198
    • 12. August 2026 um 13:31
    • #12

    Hoffe da geht noch mehr im SP!


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Hank von Helvete: "The ass is the most beautiful part of the human body, but still there is a lot of shit coming out of it"

    XBL Gamertag: bbstevieb

    Einmal editiert, zuletzt von bbstevieb (12. August 2026 um 13:32)

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